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*Dungeons & Dragons
A few homebrewed and "fixed" races I need people to look at
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<blockquote data-quote="Arkhandus" data-source="post: 3176925" data-attributes="member: 13966"><p>Alright, my comments:</p><p></p><p>1. In general, I think some of the ideas you've posted here will probably turn away some folks thinking you're silly or juvenile, so don't get too discouraged for lack of many replies; mere mention of Dragonball Z is generally enough to drive away some folks. I am not one of those, but I have seen plenty of DBZ hate around the net. :\ </p><p></p><p>2. Saiyans: I'll get back to these in a moment.</p><p></p><p>3. Orcs: Need to have a +1 Level Adjustment/ECL if using any of the Player's Handbook races as-written, as these orcs are much stronger by comparison to core races. Not so much stronger than dwarves, but still somewhat stronger than even them.</p><p></p><p>4. Irda: The Detect Magic bit should probably be clarified with regards to how it is cast; as per a wizard? As per a sorcerer? As per a bard? Or something else? And at what caster level?</p><p></p><p>5. K'T'Lann: They're a bit too strong compared to core races IMHO, so I'd give them something like a -2 penalty on Will saves against magic (or -1 penalty on all saves against magic), due in some part to their fear of mages (or perhaps an ancient root from which that fear sprang up).</p><p></p><p>6. Wulfen: These are a bit weak for their +1 Level Adjustment I feel, so I would give them the standard Scent quality instead of their lesser version, or I might boost their Constitution bonus up to +4 instead of +2. Maybe just double their racial skill bonuses and increase the bite attack to 1d6 base damage? I figure a Wulfen can get armor adjusted to fit them properly if they find some good armor along the way....like going to a mage to get some magic armor altered in shape to fit them properly, I suppose. Otherwise it may be a bit problematic, dunno. Oh, and a note: by the Monster Manual and SRD, any creature that normally has only a single natural weapon will add 1-1/2 times Strength bonus to damage with it, rather than just 1x Str bonus; just thought I should mention it, since I've noticed folks forget it occasionally.</p><p></p><p>7. Half-Orcs: Considering the feat, skill bonuses, proficiencies, and lack of Intelligence penalty, I'd say these are too strong for an LA +0 race unless you beefed up the other core races too. Maybe give them the same Wisdom penalty you give full-blooded orcs? Though even that wouldn't be quite enough.... Maybe you should just beef up the other core races a bit instead of modding the half-orc any further than you already have. Dunno. I assume the Charisma penalty has something to do with half-orcs being shunned or something as orc-related halfbreeds? Since your version of Orcs have no Cha penalty, I mean.</p><p></p><p>8. Saiyans: Now I'll get to commenting on these. Firstly, excluding the Super Saiyan part, I'd say they're only a minor or moderate Level Adjustment +1 in worth, so reduce the +2 to +1. Too much front-loaded weakness and slow progression, just for a set of benefits that never gets seen until middle and upper levels. Remove the Super Saiyan parts from the racial description, and transfer them over to a set of Special feats available exclusively to Saiyans. Like so:</p><p></p><p>Super Saiyan Transformation (Special)</p><p>Through trauma, rage, and many fierce battles, you have unlocked a mighty power from your Saiyan bloodline.</p><p>Prerequisites: Saiyan race, character level 9+, Constitution 15+, Charisma 15+, must have experienced a great trauma, DM's approval.</p><p>Benefits: You gain the ability to undergo a special transformation into a Super Saiyan, significantly increasing your power for a limited time. You may transform in this manner at will, but it takes some time and effort to do so, and can be quite draining.</p><p></p><p>Then just add your specific Super Saiyan details at that point. Make a separate feat for the level 2 transformation; Super Saiyan Ascendance perhaps, with the character level prerequisite increased to 15, and the additional prerequisite of already possessing the Super Saiyan Transformation feat; then make a third feat for the level 3 transformation; Super Saiyan Mastery, perhaps, with the level prerequisite increased to 18, and the additional prerequisite of already possessing Super Saiyan Ascendance; any potential fourth feat (Super Saiyan Primal Form maybe?) would be an epic feat for sure, probably requiring a character level of 24 or something. The Super Saiyan transformation could possibly be explained as a manifestation of ancestral gifts that were lost through some offense to the gods after a few generations, or somesuch.</p><p></p><p>I'm not going to read through and analyze what exact benefits and drawbacks you gave the Super Saiyan forms, but I would just suggest that if they're very potent without much drawback, then they should probably incur an increase to the character's racial Level Adjustment (with no effect on their current level, but definitely altering the amount of XP they would need henceforth to increase any further in level). For instance, if each transformation feat gives pretty significant benefits and little or no drawback, they might each increase the Saiyan's LA by +1 when obtained.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3176925, member: 13966"] Alright, my comments: 1. In general, I think some of the ideas you've posted here will probably turn away some folks thinking you're silly or juvenile, so don't get too discouraged for lack of many replies; mere mention of Dragonball Z is generally enough to drive away some folks. I am not one of those, but I have seen plenty of DBZ hate around the net. :\ 2. Saiyans: I'll get back to these in a moment. 3. Orcs: Need to have a +1 Level Adjustment/ECL if using any of the Player's Handbook races as-written, as these orcs are much stronger by comparison to core races. Not so much stronger than dwarves, but still somewhat stronger than even them. 4. Irda: The Detect Magic bit should probably be clarified with regards to how it is cast; as per a wizard? As per a sorcerer? As per a bard? Or something else? And at what caster level? 5. K'T'Lann: They're a bit too strong compared to core races IMHO, so I'd give them something like a -2 penalty on Will saves against magic (or -1 penalty on all saves against magic), due in some part to their fear of mages (or perhaps an ancient root from which that fear sprang up). 6. Wulfen: These are a bit weak for their +1 Level Adjustment I feel, so I would give them the standard Scent quality instead of their lesser version, or I might boost their Constitution bonus up to +4 instead of +2. Maybe just double their racial skill bonuses and increase the bite attack to 1d6 base damage? I figure a Wulfen can get armor adjusted to fit them properly if they find some good armor along the way....like going to a mage to get some magic armor altered in shape to fit them properly, I suppose. Otherwise it may be a bit problematic, dunno. Oh, and a note: by the Monster Manual and SRD, any creature that normally has only a single natural weapon will add 1-1/2 times Strength bonus to damage with it, rather than just 1x Str bonus; just thought I should mention it, since I've noticed folks forget it occasionally. 7. Half-Orcs: Considering the feat, skill bonuses, proficiencies, and lack of Intelligence penalty, I'd say these are too strong for an LA +0 race unless you beefed up the other core races too. Maybe give them the same Wisdom penalty you give full-blooded orcs? Though even that wouldn't be quite enough.... Maybe you should just beef up the other core races a bit instead of modding the half-orc any further than you already have. Dunno. I assume the Charisma penalty has something to do with half-orcs being shunned or something as orc-related halfbreeds? Since your version of Orcs have no Cha penalty, I mean. 8. Saiyans: Now I'll get to commenting on these. Firstly, excluding the Super Saiyan part, I'd say they're only a minor or moderate Level Adjustment +1 in worth, so reduce the +2 to +1. Too much front-loaded weakness and slow progression, just for a set of benefits that never gets seen until middle and upper levels. Remove the Super Saiyan parts from the racial description, and transfer them over to a set of Special feats available exclusively to Saiyans. Like so: Super Saiyan Transformation (Special) Through trauma, rage, and many fierce battles, you have unlocked a mighty power from your Saiyan bloodline. Prerequisites: Saiyan race, character level 9+, Constitution 15+, Charisma 15+, must have experienced a great trauma, DM's approval. Benefits: You gain the ability to undergo a special transformation into a Super Saiyan, significantly increasing your power for a limited time. You may transform in this manner at will, but it takes some time and effort to do so, and can be quite draining. Then just add your specific Super Saiyan details at that point. Make a separate feat for the level 2 transformation; Super Saiyan Ascendance perhaps, with the character level prerequisite increased to 15, and the additional prerequisite of already possessing the Super Saiyan Transformation feat; then make a third feat for the level 3 transformation; Super Saiyan Mastery, perhaps, with the level prerequisite increased to 18, and the additional prerequisite of already possessing Super Saiyan Ascendance; any potential fourth feat (Super Saiyan Primal Form maybe?) would be an epic feat for sure, probably requiring a character level of 24 or something. The Super Saiyan transformation could possibly be explained as a manifestation of ancestral gifts that were lost through some offense to the gods after a few generations, or somesuch. I'm not going to read through and analyze what exact benefits and drawbacks you gave the Super Saiyan forms, but I would just suggest that if they're very potent without much drawback, then they should probably incur an increase to the character's racial Level Adjustment (with no effect on their current level, but definitely altering the amount of XP they would need henceforth to increase any further in level). For instance, if each transformation feat gives pretty significant benefits and little or no drawback, they might each increase the Saiyan's LA by +1 when obtained. [/QUOTE]
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