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General Tabletop Discussion
*Dungeons & Dragons
A few homebrewed and "fixed" races I need people to look at
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<blockquote data-quote="ThorneMD" data-source="post: 3177615" data-attributes="member: 4752"><p>First thing. Thanks for the help guys.</p><p></p><p>sirwmholder: Go ahead and "borrow" the Wulfen. I took the race off another website much like the Irda and didn't really do anything to them. </p><p></p><p>I probably should have taken off the LA of the Wulfen before and since a few people have suggested it, then the LA is coming off. Also the natural bite attack is being increased to 1d4 + 1.5 Str. As for their armor restriction. This only really is a factor when the players face a Wulfen or if a Wulfen character wears nonmagical armor. In my world, I made it a rule that magic items resize to fit their wearer to within two sizes. So, a dragon-sized ring might not fit a halfling, but a Orge ring will.</p><p></p><p>Arkhandus: Thanks for your input. I realized the risk I took with the post, but it seems some helpful people are on the boards.</p><p></p><p>Orcs: I see that they are somewhat stronger than the typical race, but I'm still reluctant to give them a +1. I haven't really done anything to the other standard races, but a +1 LA would most likely kill this Orc race. </p><p></p><p>Do you think I should reduce the inital +4 Str to +2? I was thinking of doing it, but then that would be unfair to the players who do not wish to follow Gorg Legbreaker and thus not gain the bonuses.</p><p></p><p>Irda: I never even noticed that. I made it cast as a wizard of caster level equal to the charcters level.</p><p></p><p>K'T'Lann: hmmmm. I might give them that -1 penalty to all magic saves. Seems to fit and lower the power level.</p><p></p><p>Half-Orcs: Are they really that much more powerful than dwarves? I measured the top of a LA +0 race by using the dwarves and it seems dwarves are more powerful.</p><p></p><p>Saiyans: I appreciate the input, but I personally don't like the idea of only a certain number of chacters gaining the ability to go Super Saiyan, since in the case of magic users and really any class other than fighter will not want to spend the feat to gain the ability. Also, I'm working on feats at the moment to modify the abilities of Super Saiyans. Like Shifter feats and rage feats but for Saiyans so I don't want to introduce too many feats.</p><p></p><p></p><p></p><p>Thanks a lot for the help guys. Keep it coming. I like to get responses from the wise people on here before playtesting these things more. I especially would like the Saiyan race to be analyzed since I believe its one of the unique features of my world.</p></blockquote><p></p>
[QUOTE="ThorneMD, post: 3177615, member: 4752"] First thing. Thanks for the help guys. sirwmholder: Go ahead and "borrow" the Wulfen. I took the race off another website much like the Irda and didn't really do anything to them. I probably should have taken off the LA of the Wulfen before and since a few people have suggested it, then the LA is coming off. Also the natural bite attack is being increased to 1d4 + 1.5 Str. As for their armor restriction. This only really is a factor when the players face a Wulfen or if a Wulfen character wears nonmagical armor. In my world, I made it a rule that magic items resize to fit their wearer to within two sizes. So, a dragon-sized ring might not fit a halfling, but a Orge ring will. Arkhandus: Thanks for your input. I realized the risk I took with the post, but it seems some helpful people are on the boards. Orcs: I see that they are somewhat stronger than the typical race, but I'm still reluctant to give them a +1. I haven't really done anything to the other standard races, but a +1 LA would most likely kill this Orc race. Do you think I should reduce the inital +4 Str to +2? I was thinking of doing it, but then that would be unfair to the players who do not wish to follow Gorg Legbreaker and thus not gain the bonuses. Irda: I never even noticed that. I made it cast as a wizard of caster level equal to the charcters level. K'T'Lann: hmmmm. I might give them that -1 penalty to all magic saves. Seems to fit and lower the power level. Half-Orcs: Are they really that much more powerful than dwarves? I measured the top of a LA +0 race by using the dwarves and it seems dwarves are more powerful. Saiyans: I appreciate the input, but I personally don't like the idea of only a certain number of chacters gaining the ability to go Super Saiyan, since in the case of magic users and really any class other than fighter will not want to spend the feat to gain the ability. Also, I'm working on feats at the moment to modify the abilities of Super Saiyans. Like Shifter feats and rage feats but for Saiyans so I don't want to introduce too many feats. Thanks a lot for the help guys. Keep it coming. I like to get responses from the wise people on here before playtesting these things more. I especially would like the Saiyan race to be analyzed since I believe its one of the unique features of my world. [/QUOTE]
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A few homebrewed and "fixed" races I need people to look at
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