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A few interesting, if not amusing, articles about dnd....
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<blockquote data-quote="Zander" data-source="post: 120342" data-attributes="member: 1364"><p>Don't be taken in by the anti-gaming lobby. All of these so-called cases are either unsubstantiated (read "fabricated") or were tragedies where no causal link was found between RPG's and the violent acts involved.</p><p></p><p>I'm the UK national co-ordinator of CAR-PGa (Committee for the Advancement of Role-Playing Games), the largest international RPG advocacy group. Within the group, the above list is known sardonically as the "trophy list". Please don't take it at face value. It doesn't merit it.</p><p></p><p>It's also worth pointing out that the majority of RPGers are young males. So are the majority of murderers and a large proportion of suicides. If all the cases on this list were true and associated with RPG's, the homicide and suicide rates of gamers would probably still be significantly lower than you would expect for the demographic group in question. I say "probably" because it's difficult to get an accurate measure of the number of gamers and no sociological studies corroborate this contention (though none dispute it either). Nonetheless, it seems to be that gamers are less likely to commit homicide or suicide than non-gamers. This position is supported by psychological studies have found that either gamers shown no mental differences with non-gamers or that the differences that do exist are not causes for concern. </p><p></p><p></p><p>For more info on CAR-PGa, check out:</p><p></p><p><a href="http://www.theescapist.com/carpga.htm" target="_blank">http://www.theescapist.com/carpga.htm</a></p></blockquote><p></p>
[QUOTE="Zander, post: 120342, member: 1364"] Don't be taken in by the anti-gaming lobby. All of these so-called cases are either unsubstantiated (read "fabricated") or were tragedies where no causal link was found between RPG's and the violent acts involved. I'm the UK national co-ordinator of CAR-PGa (Committee for the Advancement of Role-Playing Games), the largest international RPG advocacy group. Within the group, the above list is known sardonically as the "trophy list". Please don't take it at face value. It doesn't merit it. It's also worth pointing out that the majority of RPGers are young males. So are the majority of murderers and a large proportion of suicides. If all the cases on this list were true and associated with RPG's, the homicide and suicide rates of gamers would probably still be significantly lower than you would expect for the demographic group in question. I say "probably" because it's difficult to get an accurate measure of the number of gamers and no sociological studies corroborate this contention (though none dispute it either). Nonetheless, it seems to be that gamers are less likely to commit homicide or suicide than non-gamers. This position is supported by psychological studies have found that either gamers shown no mental differences with non-gamers or that the differences that do exist are not causes for concern. For more info on CAR-PGa, check out: [URL=http://www.theescapist.com/carpga.htm]http://www.theescapist.com/carpga.htm[/URL] [/QUOTE]
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