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A few new cantrips
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<blockquote data-quote="Li Shenron" data-source="post: 1578938" data-attributes="member: 1465"><p>Effectively I didn't think too much about the bonus types <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I have chosen them more because of flavor than because of the consequences, so I didn't considered if Insight stacked with True Strike (it's probably not a problem if it would). Morale seems to fit much better than enhancement anyway!</p><p></p><p>The missing saving throw for Quick Biopsy was instead intended. Again not because of a balance reason, but rather for flavor: I was thinking that even if it's a necromancy, the spell is on the boundary with divination, and a creature doesn't have much chance or reason to resist being checked - something that could be probably done with the Heal skill to get less precise info in longer time. Actually, I thought that the spell was so weak that giving a chance of failure could have made the spell of almost no interest, which is in fact a balance reason as well. I rather left SR both for flavor again and to give instead a small failure chance with greater monsters at later levels.</p><p></p><p>edit: bad explanation</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1578938, member: 1465"] Effectively I didn't think too much about the bonus types :) I have chosen them more because of flavor than because of the consequences, so I didn't considered if Insight stacked with True Strike (it's probably not a problem if it would). Morale seems to fit much better than enhancement anyway! The missing saving throw for Quick Biopsy was instead intended. Again not because of a balance reason, but rather for flavor: I was thinking that even if it's a necromancy, the spell is on the boundary with divination, and a creature doesn't have much chance or reason to resist being checked - something that could be probably done with the Heal skill to get less precise info in longer time. Actually, I thought that the spell was so weak that giving a chance of failure could have made the spell of almost no interest, which is in fact a balance reason as well. I rather left SR both for flavor again and to give instead a small failure chance with greater monsters at later levels. edit: bad explanation [/QUOTE]
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