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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A few new cantrips
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<blockquote data-quote="Li Shenron" data-source="post: 1579091" data-attributes="member: 1465"><p>I am not sure if I want the cantrip to become useless at higher levels. Basically that was the point of making it a dodge bonus, because there's no problem in stacking with something else. However, deflection would have sounded more appropriate for flavor.</p><p>On basic points of cantrips is that they don't scale with caster level (except for range). When duration scales, it is usually a divination-like effect. Therefore, my first idea was to make Defense last 1 minute, but that would have been pretty good at low levels; making it last 1-3 round would have made it almost useless at higher levels; therefore I opted for a variable duration, but still very short.</p><p>I agree that if you compare it with the Dodge feat, you can think the spell is broken. But if you compare it with Mage Armor I think it's not. The point is that this cantrip gives a dodge bonus, and therefore is compared to whatever else gives dodge bonuses, while Mage Armor gives an armor bonus (which is generally slightly less valuable) and therefore is compared with mundane armor. But the basic fact is that a bonus is a bonus, and a +1 is one quarter of a +4, doesn't sound overpowered to me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Insight was in fact 1 minute in the draft. I changed it to 10 minutes because I was thinking of the option of taking the +1 to AC, and if the duration was less than the Defense cantrip, there would be no reason to cast Insight (apart that you may NOT be attacked, and use the bonus to something else). However, I could have just added Guidance to the Sor/Wiz list <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Last, Quick Biopsy... I understand your points but still I cannot think of this spell as something that I would ever cast. To me it actually seems underpowered. How often do you really need to know the HP of your opponent? Deathwatch is one IMXP one of the least useful spells, except when used in the appropriate way (as a detect undead or detect enemies), and it could have been a cantrip itself.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1579091, member: 1465"] I am not sure if I want the cantrip to become useless at higher levels. Basically that was the point of making it a dodge bonus, because there's no problem in stacking with something else. However, deflection would have sounded more appropriate for flavor. On basic points of cantrips is that they don't scale with caster level (except for range). When duration scales, it is usually a divination-like effect. Therefore, my first idea was to make Defense last 1 minute, but that would have been pretty good at low levels; making it last 1-3 round would have made it almost useless at higher levels; therefore I opted for a variable duration, but still very short. I agree that if you compare it with the Dodge feat, you can think the spell is broken. But if you compare it with Mage Armor I think it's not. The point is that this cantrip gives a dodge bonus, and therefore is compared to whatever else gives dodge bonuses, while Mage Armor gives an armor bonus (which is generally slightly less valuable) and therefore is compared with mundane armor. But the basic fact is that a bonus is a bonus, and a +1 is one quarter of a +4, doesn't sound overpowered to me. :D Insight was in fact 1 minute in the draft. I changed it to 10 minutes because I was thinking of the option of taking the +1 to AC, and if the duration was less than the Defense cantrip, there would be no reason to cast Insight (apart that you may NOT be attacked, and use the bonus to something else). However, I could have just added Guidance to the Sor/Wiz list ;) Last, Quick Biopsy... I understand your points but still I cannot think of this spell as something that I would ever cast. To me it actually seems underpowered. How often do you really need to know the HP of your opponent? Deathwatch is one IMXP one of the least useful spells, except when used in the appropriate way (as a detect undead or detect enemies), and it could have been a cantrip itself. [/QUOTE]
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A few new cantrips
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