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*Pathfinder & Starfinder
A few new Feats from my Campaign.
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<blockquote data-quote="Flynn" data-source="post: 3563541" data-attributes="member: 1836"><p>The Netbook of Feats has one very similar to this, called Cantrip:</p><p><a href="http://www.datadeco.com/nbofeats/nbofeats012.html#Cantrip" target="_blank">http://www.datadeco.com/nbofeats/nbofeats012.html#Cantrip</a></p><p></p><p>The NBOF limits this to a number of cantrips equal to one's Int bonus, and you effectively have one slot a day that you can use to cast from the list of cantrips you know. You can take the feat multiple times, each one giving you another spell slot you can use. This feat got pretty good ratings overall.</p><p></p><p>Yours is a bit more powerful than that, in that you get three (and most people that aren't arcanists aren't walking around with a 16+ Int, so you're likely giving them more spells known. Additionally, you are giving them more slots for spell casting.</p><p></p><p>Now, that's just in comparison to the NBOF feat of a similar nature. That being said, I'd suggest that the power level isn't too bad with what you've proposed, and I think it could work as written.</p><p></p><p>If you want something to consider, here's what I would suggest: Rewrite the feat with a little more clarity. Treat them as a "zero-level" Sorcerer in some regards, by stating how many cantrips known they get, and how many spell slots they get, and letting them choose how they want to spend their slots on the fly, in a rather Sorcerer-like manner. The old 3E DMG had info on "zero-level" characters in it, info missing from the v3.5 DMG, and I can't find my 3E DMG, so I'd suggest either one or two spell slots, and two or three spells known, and go from there.</p><p></p><p></p><p></p><p>I'd suggest using the character's highest arcane spellcaster level, minimum of 1st level, to determine abilities gained. Also, ability scores as Prerequisites are given in odd numbers, to encourage non-min/maxing, so I'd suggest the Prereq be Charisma 11+.</p><p></p><p></p><p></p><p>In the Forgotten Realms campaign setting, feats similar to this granted you two specific simple/martial weapons, and must be taken at first level. In Unearthed Arcana, a similar weapon group would be created as follows:</p><p><a href="http://www.d20srd.org/srd/variant/buildingCharacters/weaponGroupFeats.htm#creatingNewWeaponGroups" target="_blank">http://www.d20srd.org/srd/variant/buildingCharacters/weaponGroupFeats.htm#creatingNewWeaponGroups</a></p><p></p><p></p><p></p><p>By the way, the Shield Proficiency works on all shields (except Tower shields), and personally, I would suggest that this feat require Shield Proficiency as a prereq, and grant the martial weapon proficiency (Light Shield) as a benefit, just to keep a more consistent flavor to the feat.</p><p></p><p></p><p></p><p>Looks good to me!</p><p></p><p></p><p></p><p>Discussion as above, and prereq should be Wisdom 11+.</p><p></p><p>Hope this helps,</p><p>Flynn</p></blockquote><p></p>
[QUOTE="Flynn, post: 3563541, member: 1836"] The Netbook of Feats has one very similar to this, called Cantrip: [url]http://www.datadeco.com/nbofeats/nbofeats012.html#Cantrip[/url] The NBOF limits this to a number of cantrips equal to one's Int bonus, and you effectively have one slot a day that you can use to cast from the list of cantrips you know. You can take the feat multiple times, each one giving you another spell slot you can use. This feat got pretty good ratings overall. Yours is a bit more powerful than that, in that you get three (and most people that aren't arcanists aren't walking around with a 16+ Int, so you're likely giving them more spells known. Additionally, you are giving them more slots for spell casting. Now, that's just in comparison to the NBOF feat of a similar nature. That being said, I'd suggest that the power level isn't too bad with what you've proposed, and I think it could work as written. If you want something to consider, here's what I would suggest: Rewrite the feat with a little more clarity. Treat them as a "zero-level" Sorcerer in some regards, by stating how many cantrips known they get, and how many spell slots they get, and letting them choose how they want to spend their slots on the fly, in a rather Sorcerer-like manner. The old 3E DMG had info on "zero-level" characters in it, info missing from the v3.5 DMG, and I can't find my 3E DMG, so I'd suggest either one or two spell slots, and two or three spells known, and go from there. I'd suggest using the character's highest arcane spellcaster level, minimum of 1st level, to determine abilities gained. Also, ability scores as Prerequisites are given in odd numbers, to encourage non-min/maxing, so I'd suggest the Prereq be Charisma 11+. In the Forgotten Realms campaign setting, feats similar to this granted you two specific simple/martial weapons, and must be taken at first level. In Unearthed Arcana, a similar weapon group would be created as follows: [url]http://www.d20srd.org/srd/variant/buildingCharacters/weaponGroupFeats.htm#creatingNewWeaponGroups[/url] By the way, the Shield Proficiency works on all shields (except Tower shields), and personally, I would suggest that this feat require Shield Proficiency as a prereq, and grant the martial weapon proficiency (Light Shield) as a benefit, just to keep a more consistent flavor to the feat. Looks good to me! Discussion as above, and prereq should be Wisdom 11+. Hope this helps, Flynn [/QUOTE]
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