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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A few new low level metamagic feats
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<blockquote data-quote="Li Shenron" data-source="post: 1175340" data-attributes="member: 1465"><p>Very interesting ideas, I cannot resist to comment... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Chaos-fueled Spell [Metamagic]</p><p></p><p>This should work quite well, just let the % stack with any ASF from armor (only to have 1 roll). It could be discussed if 15% is low or high, but I can't say.</p><p></p><p>Consistent Spell [Metamagic]</p><p></p><p>This idea was already implemented by Mongoose's Chaos Magic, but I don't remember if it was a feat or something else. I think that to keep +0 spell level is correct: the cost of spending a feat and prepare it (or spontaneously cast as a FRA) is enough. I know of some DM who has even always let casters freely choose between random rolls or average results. If you want to be generous, this could be a normal feat and not metamagic.</p><p></p><p>Decay Spell [Metamagic]</p><p></p><p>The idea is intriguing, the mechanic a bit complicated but fine. But I would never use a MM feat which lowers the spell level by more than 1, early or late some players would find the spell which is always worth lowering a lot.</p><p></p><p>Link Spell [Metamagic]</p><p></p><p>Except for the behaviour in antimagic fields, this one is nice too. A possible, but not necessarily needed, variant could be to have level increase +0 but some extra restriction (only Conjuration spells) and requirement (Spell Focus Conjuration).</p><p></p><p>Cycle Spell [Metamagic]</p><p></p><p>This is also very flavorful. The DM should definitely have a word on allowing the cases with shorter time/higher bonus.</p><p></p><p>Phase Spell [Metamagic]</p><p></p><p>Weird but fine, but 2 levels less is too much. It is almost equivalent to halving the duration, which should lower by 1 (if wanted to be in line with Extend Spell).</p><p></p><p>Seed Spell [Metamagic]</p><p></p><p>This one doesn't appeal me much. It reminds me of another Mongoose idea (Battle Magic) which is similar but applies to multiple spells. Definitely this MM is way too good for buffing spells (although mostly they have constant bonuses so it wouldn't work) which are cast 1-3 rounds before combat with no cost.</p><p></p><p>Fate Spell [Metamagic]</p><p></p><p>I don't see many players taking the risks of this!</p><p></p><p>Sapphire Spell [Metamagic]</p><p></p><p>Interesting as well. I don't know how to get the right Gp cost anyway. At first look it seems a little cheap still, and I wouldn't let it go over 9th level.</p><p></p><p>Haste Spell [Metamagic]</p><p></p><p>I just commented a similar feat in another thread by Scion... In your case, +1 is very very cheap. It has almost the same benefits as Quickened except that you still provoke AoO and you don't have a MEA left, but even in this case I think it should be +3 (essentially a variant Quickened). I wouldn't bother too much about the caster level, there are a lot of spells which don't suffer from low caster levels, especially when it affects range only (or duration but at high level it may still last long enough to quite clear the penalty); therefore I'd even remove the CL penalty completely.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1175340, member: 1465"] Very interesting ideas, I cannot resist to comment... ;) Chaos-fueled Spell [Metamagic] This should work quite well, just let the % stack with any ASF from armor (only to have 1 roll). It could be discussed if 15% is low or high, but I can't say. Consistent Spell [Metamagic] This idea was already implemented by Mongoose's Chaos Magic, but I don't remember if it was a feat or something else. I think that to keep +0 spell level is correct: the cost of spending a feat and prepare it (or spontaneously cast as a FRA) is enough. I know of some DM who has even always let casters freely choose between random rolls or average results. If you want to be generous, this could be a normal feat and not metamagic. Decay Spell [Metamagic] The idea is intriguing, the mechanic a bit complicated but fine. But I would never use a MM feat which lowers the spell level by more than 1, early or late some players would find the spell which is always worth lowering a lot. Link Spell [Metamagic] Except for the behaviour in antimagic fields, this one is nice too. A possible, but not necessarily needed, variant could be to have level increase +0 but some extra restriction (only Conjuration spells) and requirement (Spell Focus Conjuration). Cycle Spell [Metamagic] This is also very flavorful. The DM should definitely have a word on allowing the cases with shorter time/higher bonus. Phase Spell [Metamagic] Weird but fine, but 2 levels less is too much. It is almost equivalent to halving the duration, which should lower by 1 (if wanted to be in line with Extend Spell). Seed Spell [Metamagic] This one doesn't appeal me much. It reminds me of another Mongoose idea (Battle Magic) which is similar but applies to multiple spells. Definitely this MM is way too good for buffing spells (although mostly they have constant bonuses so it wouldn't work) which are cast 1-3 rounds before combat with no cost. Fate Spell [Metamagic] I don't see many players taking the risks of this! Sapphire Spell [Metamagic] Interesting as well. I don't know how to get the right Gp cost anyway. At first look it seems a little cheap still, and I wouldn't let it go over 9th level. Haste Spell [Metamagic] I just commented a similar feat in another thread by Scion... In your case, +1 is very very cheap. It has almost the same benefits as Quickened except that you still provoke AoO and you don't have a MEA left, but even in this case I think it should be +3 (essentially a variant Quickened). I wouldn't bother too much about the caster level, there are a lot of spells which don't suffer from low caster levels, especially when it affects range only (or duration but at high level it may still last long enough to quite clear the penalty); therefore I'd even remove the CL penalty completely. [/QUOTE]
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