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Community
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*Pathfinder & Starfinder
A few new Martial Arts feats
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<blockquote data-quote="NekoAli" data-source="post: 1048324" data-attributes="member: 12665"><p>To give some background, these feats were thought up primarily to be added to an Oriental Adventures campaign I'm working on, to replicate some things you see people doing in martial arts films and anime. Specifically, different school of martial arts teaching different weapons to their students, and the multi weapon throwing attack used by certain specialists in that style of combat. The idea is to present useful options for focusing on one style of combat for the character, rather than feats that everyone will want to take. That said, I agree that as written, they are to powerful and easily abusable. That's why I put them up here, to see what needs tweaking to avoid that.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>That said, and with the feedback I've gotten so far (thanks everyone!) here are some thoughts for never versions of the feats:</p><p></p><p>Martial Arts Weapons Proficency</p><p>Well, one easy way to deal with it is to change what is a special monk weapon, depending on what school they study under. However, I didn't want to come up with dozens of different schools, but rather allow the players to invent their own schools and what they taught depending on what feats and such they took. </p><p></p><p>As a feat, I would change it so that you can make any weapon you already have proficieny in a special monk weapon, and limit the choice to light and one handed weapons, plus a selection of polearms to represent the various 'staff with a blade stuck on it' weapons often used by monks/martial artists. Monks flurrying with two handed swords is defiently not what I had in mind with this...</p><p></p><p>Stinging Swarm/Hornets Nest Attack</p><p>I had thought that Two Weapon Fighting only applied to melee attacks, so I hadn't even considerred that. With three feats, a 4th level fighter could make 6 dagger attacks a turn, although at -6 to attack with each. Possibly enough to deter it happening often, but I'm not sure about that.</p><p>For the record, Rapid Shot had been ruled that it allowed you to make one extra attack per turn, period. Not an extra attack with your primary and secondary hand, or for each attack you make if you get multiple attacks. These feats do actually specifically break that rule, allowing you to make 2 or 3 attacks with every attack you make, although with a very limited selection of weapons. I think as such, these feats would be to powerful no matter what, and would be better represented by two weapon throwing (which I didn't know you could do...), rapid shot and multiple attacks/flurry of blows. Given the martial arts feat, you could take levels in monk, choose dagger as a special monk weapon with the Martial Arts weapon feat and get what I was looking for with existing feats.</p></blockquote><p></p>
[QUOTE="NekoAli, post: 1048324, member: 12665"] To give some background, these feats were thought up primarily to be added to an Oriental Adventures campaign I'm working on, to replicate some things you see people doing in martial arts films and anime. Specifically, different school of martial arts teaching different weapons to their students, and the multi weapon throwing attack used by certain specialists in that style of combat. The idea is to present useful options for focusing on one style of combat for the character, rather than feats that everyone will want to take. That said, I agree that as written, they are to powerful and easily abusable. That's why I put them up here, to see what needs tweaking to avoid that.:D That said, and with the feedback I've gotten so far (thanks everyone!) here are some thoughts for never versions of the feats: Martial Arts Weapons Proficency Well, one easy way to deal with it is to change what is a special monk weapon, depending on what school they study under. However, I didn't want to come up with dozens of different schools, but rather allow the players to invent their own schools and what they taught depending on what feats and such they took. As a feat, I would change it so that you can make any weapon you already have proficieny in a special monk weapon, and limit the choice to light and one handed weapons, plus a selection of polearms to represent the various 'staff with a blade stuck on it' weapons often used by monks/martial artists. Monks flurrying with two handed swords is defiently not what I had in mind with this... Stinging Swarm/Hornets Nest Attack I had thought that Two Weapon Fighting only applied to melee attacks, so I hadn't even considerred that. With three feats, a 4th level fighter could make 6 dagger attacks a turn, although at -6 to attack with each. Possibly enough to deter it happening often, but I'm not sure about that. For the record, Rapid Shot had been ruled that it allowed you to make one extra attack per turn, period. Not an extra attack with your primary and secondary hand, or for each attack you make if you get multiple attacks. These feats do actually specifically break that rule, allowing you to make 2 or 3 attacks with every attack you make, although with a very limited selection of weapons. I think as such, these feats would be to powerful no matter what, and would be better represented by two weapon throwing (which I didn't know you could do...), rapid shot and multiple attacks/flurry of blows. Given the martial arts feat, you could take levels in monk, choose dagger as a special monk weapon with the Martial Arts weapon feat and get what I was looking for with existing feats. [/QUOTE]
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