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<blockquote data-quote="Palocles" data-source="post: 5974336" data-attributes="member: 6696154"><p>I just ran a game for a few friends from work, making pregen characters for them at 2nd level so they wouldn't die too easily and because they've never played before.</p><p> </p><p>I had the most trouble making the Wizard because of all the options they have but the main issue i had was finding the number of spells they start with. Unless i missed it in the Wizard section, i only found a reference in the Spells section saying a Wizard gains 2 spells per level.</p><p> </p><p>Does that mean a lvl1 Wiz has only 2 spells until they find scrolls or book sto copy from? Are cantrips included in this meagre allotment? It seems a bit stink to have to choose only 2 lvl 0 and lvl 1 spells at first level. Did i miss something somewhere?</p><p> </p><p>I've seen it mentioned that a wand of Cure Light Wounds i very common equipment for Clerics and i gave ours one with 25 charges to fill up his 1000gp wealth by level. I gave the Wizard a wand of Magic Missles too.</p><p> </p><p>Am i correct in this understanding of how a wand works: create wands is a lvl 5 feat meaning the spells they cast are also level 5. The cure light wounds is therefore 1d8+5HP and the MM is (1d4+1)x3 each charge and in turn, the cost of the wand is 750 gp according to the table, 15 gp per charge and incredibly cost effective.</p><p> </p><p>Or is it spell lvl 1 x caster lvl 5 x 750 = 3750 using the formula listed in the text? That makes the wand much less cost effective and more precious to the PC who owns it.</p><p> </p><p>Finally; i put a couple of goblins riding wolfs in an encounter but couldn't find any rules for firing at mounted target. Does the firing choose which they are firing at and then just rolls as usual or is there a chance of the projectile hitting the wrong target?</p><p> </p><p>Thanks everyone. I think that's it.</p></blockquote><p></p>
[QUOTE="Palocles, post: 5974336, member: 6696154"] I just ran a game for a few friends from work, making pregen characters for them at 2nd level so they wouldn't die too easily and because they've never played before. I had the most trouble making the Wizard because of all the options they have but the main issue i had was finding the number of spells they start with. Unless i missed it in the Wizard section, i only found a reference in the Spells section saying a Wizard gains 2 spells per level. Does that mean a lvl1 Wiz has only 2 spells until they find scrolls or book sto copy from? Are cantrips included in this meagre allotment? It seems a bit stink to have to choose only 2 lvl 0 and lvl 1 spells at first level. Did i miss something somewhere? I've seen it mentioned that a wand of Cure Light Wounds i very common equipment for Clerics and i gave ours one with 25 charges to fill up his 1000gp wealth by level. I gave the Wizard a wand of Magic Missles too. Am i correct in this understanding of how a wand works: create wands is a lvl 5 feat meaning the spells they cast are also level 5. The cure light wounds is therefore 1d8+5HP and the MM is (1d4+1)x3 each charge and in turn, the cost of the wand is 750 gp according to the table, 15 gp per charge and incredibly cost effective. Or is it spell lvl 1 x caster lvl 5 x 750 = 3750 using the formula listed in the text? That makes the wand much less cost effective and more precious to the PC who owns it. Finally; i put a couple of goblins riding wolfs in an encounter but couldn't find any rules for firing at mounted target. Does the firing choose which they are firing at and then just rolls as usual or is there a chance of the projectile hitting the wrong target? Thanks everyone. I think that's it. [/QUOTE]
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