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a few oldies from the BOZ-man
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<blockquote data-quote="BOZ" data-source="post: 34984" data-attributes="member: 1241"><p><strong>URDS</strong></p><p></p><p>Urd</p><p>Small Humanoid (Reptilian)</p><p>Hit Dice: 2d8+2 (11 hp)</p><p>Initiative: +3 (Dex)</p><p>Speed: 20 ft., fly 40 ft. (average)</p><p>AC: 16 (+1 size, +3 Dex, +2 natural)</p><p>Attacks: Halfspear +3 melee</p><p>Damage: Halfspear 1d6</p><p>Face/Reach: 5 ft. by 5 ft./5 ft</p><p>Special Attacks: Rock bombs</p><p>Special Qualities: Darkvision 60 ft.</p><p>Saves: Fort +1 , Ref +6 , Will -1</p><p>Abilities: Str 10, Dex 17, Con 12, Int 7, Wis 8, Cha 10</p><p>Skills: Spot +3</p><p>Feats: Alertness</p><p></p><p>Climate/Terrain: Temperate and warm hills and mountains</p><p>Organization: Gang (3-14), flock (15-300 plus 1 3rd-level subcheiftain per 20 urds and 1 leader of 4th-5th level), gen (50-500 plus 50% noncombatants plus 1 3rd-level subcheiftain per 20 adults, 2 subcheiftains of 4th-6th level, 1-6 adepts of 3rd-6th level, 20-70 giant bats, 1 chieftain of 8th level)</p><p>Challenge Rating: 1</p><p>Treasure: Standard</p><p>Alignment: Usually neutral evil</p><p>Advancement: By character class</p><p></p><p>Urds are aggressive, flying humanoids that are distantly related to kobolds.</p><p> Urds stand three feet tall and have short ivory horns, red-rimmed eyes, and flattened noses. Their bodies are thin, frail and covered with mottled yellow to brick-red scales. Leathery, bat-like wings sprout from their backs. When flying, these wings stretch eight or more feet across. Urds are quick and maneuverable in the air, capable of gliding for long distances or pulling up sharply. On land, urds slouch to counterbalance the wings on their back and move with an awkward half-walk, half-hop gait. Urds wear minimal clothing if they wear anything at all, but many tribes decorate their bodies with paints made from berries and ground bone.</p><p> They eat whatever food is available, be it fruits or small animals, or even larger creatures such as goblins, elves, or humans if the tribe is aggressive and powerful enough. Urds in turn are eaten by larger avian carnivores such as hippogriffs, manticores, and dragons. Urds are known to exceed 100 years of age, but hardly any survive past the age of 50.</p><p> Urds speak Draconic as well as a smattering of Common.</p><p></p><p> COMBAT</p><p>Urds are night hunters, traveling in great flocks to attack smaller groups of grounded prey. They try to drop their rock bombs on their opponents, and only enter melee if their opponents are weakened enough to dispatch quickly. Urds are unreliable in larger battles. They are easily startled, particularly by bright lights, such as fireballs (although they suffer no penalties from light sensitivity), or by large flying creatures. Urds only enter into melee if they outnumber their opponents by at least 10 to 1, and only if their victims are unarmored and no larger than Medium-size; they will take flight and flee otherwise, and they will flee if they begin to lose the melee.</p><p> Rock bombs (Ex): About 75% of an urd flock carries one of these bombs, which weigh 2-3 pounds and are covered with jagged edges and protrusions. Unsuspecting victims are caught flat-footed and have no Dexterity bonus, although aware opponents with the Dodge feat can use it normally. Each rock that hits causes 2d4 hit points of damage. Each urd can only carry one of these rocks at a time while flying, and are thereafter forced to melee with their spears or flee.</p><p> Skills: Urds receive a +2 racial bonus to Spot checks, but only at night.</p><p></p><p> SOCIETY</p><p>Urds live in large extended families called gens. A single gen may contain 300 or more adults, with a number of noncombatant young and eggs equaling 50% of the total adult population. Each gen is controlled by a hereditary chieftain that can be of either sex.</p><p> Urds usually make their lairs in isolated mountain caves or, when no mountains are near, in carefully concealed underground caverns. Their lairs are usually comprised of one main chamber plus a number of smaller chambers for the young and eggs, which are usually guarded by giant bats that the urds keep as pets.</p><p> Urds are generally unintelligent, easily frightened, and cowardly towards other races. They are quick to attack weaker foes such as kobolds and goblins, and readily submit to more powerful creatures. Entire urd gens often swear fealty to powerful adversaries such dragons or powerful wizards and sorcerors, and often hire themselves out as mercenary units to larger armies.</p><p></p><p> CHARACTERS</p><p>An urd's favored class is barbarian; most urd leaders are barbarian/rogues. Urd clerics worship their patron deity Kuraulyek, and they can choose two of the following domains: Animal, Earth, Evil, Trickery. Most urd spellcasters are adepts, however.</p></blockquote><p></p>
[QUOTE="BOZ, post: 34984, member: 1241"] [b]URDS[/b] Urd Small Humanoid (Reptilian) Hit Dice: 2d8+2 (11 hp) Initiative: +3 (Dex) Speed: 20 ft., fly 40 ft. (average) AC: 16 (+1 size, +3 Dex, +2 natural) Attacks: Halfspear +3 melee Damage: Halfspear 1d6 Face/Reach: 5 ft. by 5 ft./5 ft Special Attacks: Rock bombs Special Qualities: Darkvision 60 ft. Saves: Fort +1 , Ref +6 , Will -1 Abilities: Str 10, Dex 17, Con 12, Int 7, Wis 8, Cha 10 Skills: Spot +3 Feats: Alertness Climate/Terrain: Temperate and warm hills and mountains Organization: Gang (3-14), flock (15-300 plus 1 3rd-level subcheiftain per 20 urds and 1 leader of 4th-5th level), gen (50-500 plus 50% noncombatants plus 1 3rd-level subcheiftain per 20 adults, 2 subcheiftains of 4th-6th level, 1-6 adepts of 3rd-6th level, 20-70 giant bats, 1 chieftain of 8th level) Challenge Rating: 1 Treasure: Standard Alignment: Usually neutral evil Advancement: By character class Urds are aggressive, flying humanoids that are distantly related to kobolds. Urds stand three feet tall and have short ivory horns, red-rimmed eyes, and flattened noses. Their bodies are thin, frail and covered with mottled yellow to brick-red scales. Leathery, bat-like wings sprout from their backs. When flying, these wings stretch eight or more feet across. Urds are quick and maneuverable in the air, capable of gliding for long distances or pulling up sharply. On land, urds slouch to counterbalance the wings on their back and move with an awkward half-walk, half-hop gait. Urds wear minimal clothing if they wear anything at all, but many tribes decorate their bodies with paints made from berries and ground bone. They eat whatever food is available, be it fruits or small animals, or even larger creatures such as goblins, elves, or humans if the tribe is aggressive and powerful enough. Urds in turn are eaten by larger avian carnivores such as hippogriffs, manticores, and dragons. Urds are known to exceed 100 years of age, but hardly any survive past the age of 50. Urds speak Draconic as well as a smattering of Common. COMBAT Urds are night hunters, traveling in great flocks to attack smaller groups of grounded prey. They try to drop their rock bombs on their opponents, and only enter melee if their opponents are weakened enough to dispatch quickly. Urds are unreliable in larger battles. They are easily startled, particularly by bright lights, such as fireballs (although they suffer no penalties from light sensitivity), or by large flying creatures. Urds only enter into melee if they outnumber their opponents by at least 10 to 1, and only if their victims are unarmored and no larger than Medium-size; they will take flight and flee otherwise, and they will flee if they begin to lose the melee. Rock bombs (Ex): About 75% of an urd flock carries one of these bombs, which weigh 2-3 pounds and are covered with jagged edges and protrusions. Unsuspecting victims are caught flat-footed and have no Dexterity bonus, although aware opponents with the Dodge feat can use it normally. Each rock that hits causes 2d4 hit points of damage. Each urd can only carry one of these rocks at a time while flying, and are thereafter forced to melee with their spears or flee. Skills: Urds receive a +2 racial bonus to Spot checks, but only at night. SOCIETY Urds live in large extended families called gens. A single gen may contain 300 or more adults, with a number of noncombatant young and eggs equaling 50% of the total adult population. Each gen is controlled by a hereditary chieftain that can be of either sex. Urds usually make their lairs in isolated mountain caves or, when no mountains are near, in carefully concealed underground caverns. Their lairs are usually comprised of one main chamber plus a number of smaller chambers for the young and eggs, which are usually guarded by giant bats that the urds keep as pets. Urds are generally unintelligent, easily frightened, and cowardly towards other races. They are quick to attack weaker foes such as kobolds and goblins, and readily submit to more powerful creatures. Entire urd gens often swear fealty to powerful adversaries such dragons or powerful wizards and sorcerors, and often hire themselves out as mercenary units to larger armies. CHARACTERS An urd's favored class is barbarian; most urd leaders are barbarian/rogues. Urd clerics worship their patron deity Kuraulyek, and they can choose two of the following domains: Animal, Earth, Evil, Trickery. Most urd spellcasters are adepts, however. [/QUOTE]
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