Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
a few oldies from the BOZ-man
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BOZ" data-source="post: 34987" data-attributes="member: 1241"><p><strong>MINIMALS</strong></p><p></p><p>Minimal (template) </p><p>Minimals are half-sized breeds of otherwise normal animals. The have the same physical and behavioral traits as their full-sized relatives, although most are not as dangerous. Minimals are as aggressive as their larger counterparts, and carnivores are even moreso.</p><p> All minimals (a contraction of "miniature animals") are small mammals. They are the result of deliberate tampering with nature by magical means, in much the same way that giant-sized versions of animals were created. Aside from their smaller size, they have the same characteristics and needs as their normal-sized kin. Unlike most enlarged monsters, the diminutive minimals have increased usefulness and survivability since they require less food and territory. Minimal skins and hides are worth 2/3 that of the normal-sized species.</p><p> Minimals tend to be found only in isolated regions, where they are likely to be the only types of mammals around. They seldom exist in areas with large carnivores, since they would be quickly wiped out.</p><p> Minimals are sometimes found with smaller humanoids or fey, especially if the locale is isolated. Minimals that can be domesticated are valued by short humanoids, such as halflings, as pets of this size are easier for them to control. Minimals cannot and will not be familiars under any circumstances.</p><p></p><p>CREATING A MINIMAL</p><p>"Minimal" is a template that can be added to any normal animal which is medium-sized or larger (referred to hereafter as the "base creature"). The creature type remains unchanged. The creature's size decreases by two size categories, and the animal's dimensions are decreased by 3/4 the size. Minimals are usually only created from land animals. A minimal uses all the base creature's statistics and special abilities except as noted here. All listed changes that require consulting the Monster Manual should be performed in *reverse* (for example, a creature going from Huge to Large loses 8 Str and 4 Con, gains +2 Dex, loses -3 from natural armor, and gains +1 to it's AC and attack bonus).</p><p></p><p>Hit Dice: The number of hit dice is halved from the base creature.</p><p>Initiative: Same as the base creature</p><p>Speed: The speed is halved from the base creature, rounded to the nearest increment of 10.</p><p>AC: The creature's armor class increases according to the chart on page 12 of the Monster Manual, although its natural armor may decrease.</p><p>Attacks: The creature's number of attacks and type of attacks remain unchanged, but its attack modifier decreases according to the chart on page 12 of the Monster Manual, and its bonus to hit may also decrease according to its new Hit Dice and Str.</p><p>Damage: The damage that the creature's natural attacks cause changes according to the chart on page 14 of the Monster Manual.</p><p>Face/Reach: The creature's face and reach may decrease, depending on how small its dimensions become.</p><p>Special Attacks: Same as the base creature; damage from special attacks may be decreased.</p><p>Special Qualities: Same as the base creature; also Save bonuses</p><p>Saves: The creature's saving throws decrease as its ability scores change. (see below)</p><p>Abilities: The creature's Str, Dex, and Con decrease according to the chart on page 12 of the Monster Manual.</p><p>Skills: Same as the base creature</p><p>Feats: Same as the base creature</p><p></p><p>Climate/Terrain: Same as the base creature</p><p>Organization: Same as the base creature</p><p>Challenge Rating: 1/2 of base creature</p><p>Treasure: None</p><p>Alignment: Same as the base creature</p><p>Advancement: ---</p><p></p><p> COMBAT</p><p>Minimals fight in the same manner as the normal breeds. They respect larger opponents and will usually attack only small prey or when they have superior numbers. Naturally, they will fight if cornered.</p><p> Save Bonuses (Ex): Minimals are not magical beasts, but the magical process that created them from normal animals has made them hardier than normal. They receive a +2 bonus to all saving throws. Additionally, they receive a +2 to save against poison to help them against poisonous predators, and they receive a +4 to saves against any sort of enchantment spell, including those spells meant to charm animals.</p><p></p><p>Minimals first appeared in the Monster Manual II (Gary Gygax, 1983).</p></blockquote><p></p>
[QUOTE="BOZ, post: 34987, member: 1241"] [b]MINIMALS[/b] Minimal (template) Minimals are half-sized breeds of otherwise normal animals. The have the same physical and behavioral traits as their full-sized relatives, although most are not as dangerous. Minimals are as aggressive as their larger counterparts, and carnivores are even moreso. All minimals (a contraction of "miniature animals") are small mammals. They are the result of deliberate tampering with nature by magical means, in much the same way that giant-sized versions of animals were created. Aside from their smaller size, they have the same characteristics and needs as their normal-sized kin. Unlike most enlarged monsters, the diminutive minimals have increased usefulness and survivability since they require less food and territory. Minimal skins and hides are worth 2/3 that of the normal-sized species. Minimals tend to be found only in isolated regions, where they are likely to be the only types of mammals around. They seldom exist in areas with large carnivores, since they would be quickly wiped out. Minimals are sometimes found with smaller humanoids or fey, especially if the locale is isolated. Minimals that can be domesticated are valued by short humanoids, such as halflings, as pets of this size are easier for them to control. Minimals cannot and will not be familiars under any circumstances. CREATING A MINIMAL "Minimal" is a template that can be added to any normal animal which is medium-sized or larger (referred to hereafter as the "base creature"). The creature type remains unchanged. The creature's size decreases by two size categories, and the animal's dimensions are decreased by 3/4 the size. Minimals are usually only created from land animals. A minimal uses all the base creature's statistics and special abilities except as noted here. All listed changes that require consulting the Monster Manual should be performed in *reverse* (for example, a creature going from Huge to Large loses 8 Str and 4 Con, gains +2 Dex, loses -3 from natural armor, and gains +1 to it's AC and attack bonus). Hit Dice: The number of hit dice is halved from the base creature. Initiative: Same as the base creature Speed: The speed is halved from the base creature, rounded to the nearest increment of 10. AC: The creature's armor class increases according to the chart on page 12 of the Monster Manual, although its natural armor may decrease. Attacks: The creature's number of attacks and type of attacks remain unchanged, but its attack modifier decreases according to the chart on page 12 of the Monster Manual, and its bonus to hit may also decrease according to its new Hit Dice and Str. Damage: The damage that the creature's natural attacks cause changes according to the chart on page 14 of the Monster Manual. Face/Reach: The creature's face and reach may decrease, depending on how small its dimensions become. Special Attacks: Same as the base creature; damage from special attacks may be decreased. Special Qualities: Same as the base creature; also Save bonuses Saves: The creature's saving throws decrease as its ability scores change. (see below) Abilities: The creature's Str, Dex, and Con decrease according to the chart on page 12 of the Monster Manual. Skills: Same as the base creature Feats: Same as the base creature Climate/Terrain: Same as the base creature Organization: Same as the base creature Challenge Rating: 1/2 of base creature Treasure: None Alignment: Same as the base creature Advancement: --- COMBAT Minimals fight in the same manner as the normal breeds. They respect larger opponents and will usually attack only small prey or when they have superior numbers. Naturally, they will fight if cornered. Save Bonuses (Ex): Minimals are not magical beasts, but the magical process that created them from normal animals has made them hardier than normal. They receive a +2 bonus to all saving throws. Additionally, they receive a +2 to save against poison to help them against poisonous predators, and they receive a +4 to saves against any sort of enchantment spell, including those spells meant to charm animals. Minimals first appeared in the Monster Manual II (Gary Gygax, 1983). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
a few oldies from the BOZ-man
Top