Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
A few probably basic D20 Modern questions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="takyris" data-source="post: 3126069" data-attributes="member: 5171"><p>Cool deal!</p><p></p><p></p><p></p><p>There are constructs, and you can easily use any of the golems from the D&D monster manual or the SRD, available online at:</p><p></p><p><a href="http://www.d20srd.org/" target="_blank">http://www.d20srd.org/</a></p><p></p><p>The core d20 Modern book doesn't have golem templates, and I'm not sure that anyone has made a golem template specifically for d20 Modern, but I know somebody made one for D&D in general, that allowed you to take most corporeal monsters and turn them into mechanical golem-esque versions of that monster. It's not free in the SRD, though, as far as I know.</p><p></p><p></p><p></p><p>The answer to that is "Yes and No". You can, because the rules support it, but it can sometimes result in unbalanced creatures in the d20 Modern game. For example, those golems that I mentioned? You can move them right over, but they will pretty easily mow through a d20 Modern party, because any one of their hits can trigger a Massive Damage save, and the d20 Modern party might not have admantine weapons to cut through their DR.</p><p></p><p>It really depends on your campaign. Using the Stone Golem idea, here's what I'd do if I were moving it into a d20 Modern game:</p><p></p><p>1) Grim Game, where the party doesn't have magical resources: Make the Stone Golem the big boss for a group of 4 11th level characters. They might be able to take it, or they might die, but it's the big end fight, and the party should be at full resources when they fight it. Bump up its CR. The party should have ways to get away from the golem -- high areas the golem can't get to, obstacles that the golem must go around slowly (allowing the PCs to keep away from it and used ranged attacks), and so on.</p><p></p><p>2) Buffy Game: Give the party an incantation, spell, or limited-use item that lets them cut through the DR (or at least lets one or two PCs do so). Also, give the golem a new weakness from the "Weaknesses" section -- maybe the golem uses echolocation for pathfinding, and if the PCs do their research and then fire up a boom-box with a bunch of bass, the golem has a chance of losing its action each round, or the PCs all get half concealment, or something like that.</p><p></p><p>3) Urban Arcana Game: Make sure that the PCs have enough equipment for their level -- possibilities of magic swords, limited-use magic, that kind of thing.</p><p></p><p>It all depends on what kind of game you're running. </p><p></p><p></p><p></p><p>Urban Arcana adds most D&D 3.5 weapons, and this is a good way to go. I'd suggest that if you're using some D&D weapons, use all D&D weapons, overriding d20 Modern stuff. Don't let a katana be a one-handed exotic greatsword, for example. Don't let the collapsible baton be a simple weapon as good as a shortsword. Those are just my preferences, though. Mileage may vary. Again, it depends on the game you want to run. If it's a mostly modern game, you might do well to make people stick with mostly modern weapons. If it's a Buffy type game, you'd be great using mostly D&D weapons, plus firearms.</p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="takyris, post: 3126069, member: 5171"] Cool deal! There are constructs, and you can easily use any of the golems from the D&D monster manual or the SRD, available online at: [url]http://www.d20srd.org/[/url] The core d20 Modern book doesn't have golem templates, and I'm not sure that anyone has made a golem template specifically for d20 Modern, but I know somebody made one for D&D in general, that allowed you to take most corporeal monsters and turn them into mechanical golem-esque versions of that monster. It's not free in the SRD, though, as far as I know. The answer to that is "Yes and No". You can, because the rules support it, but it can sometimes result in unbalanced creatures in the d20 Modern game. For example, those golems that I mentioned? You can move them right over, but they will pretty easily mow through a d20 Modern party, because any one of their hits can trigger a Massive Damage save, and the d20 Modern party might not have admantine weapons to cut through their DR. It really depends on your campaign. Using the Stone Golem idea, here's what I'd do if I were moving it into a d20 Modern game: 1) Grim Game, where the party doesn't have magical resources: Make the Stone Golem the big boss for a group of 4 11th level characters. They might be able to take it, or they might die, but it's the big end fight, and the party should be at full resources when they fight it. Bump up its CR. The party should have ways to get away from the golem -- high areas the golem can't get to, obstacles that the golem must go around slowly (allowing the PCs to keep away from it and used ranged attacks), and so on. 2) Buffy Game: Give the party an incantation, spell, or limited-use item that lets them cut through the DR (or at least lets one or two PCs do so). Also, give the golem a new weakness from the "Weaknesses" section -- maybe the golem uses echolocation for pathfinding, and if the PCs do their research and then fire up a boom-box with a bunch of bass, the golem has a chance of losing its action each round, or the PCs all get half concealment, or something like that. 3) Urban Arcana Game: Make sure that the PCs have enough equipment for their level -- possibilities of magic swords, limited-use magic, that kind of thing. It all depends on what kind of game you're running. Urban Arcana adds most D&D 3.5 weapons, and this is a good way to go. I'd suggest that if you're using some D&D weapons, use all D&D weapons, overriding d20 Modern stuff. Don't let a katana be a one-handed exotic greatsword, for example. Don't let the collapsible baton be a simple weapon as good as a shortsword. Those are just my preferences, though. Mileage may vary. Again, it depends on the game you want to run. If it's a mostly modern game, you might do well to make people stick with mostly modern weapons. If it's a Buffy type game, you'd be great using mostly D&D weapons, plus firearms. Good luck! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A few probably basic D20 Modern questions
Top