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General Tabletop Discussion
*Pathfinder & Starfinder
A few questions about Brilliant Energy
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<blockquote data-quote="RuminDange" data-source="post: 1688952" data-attributes="member: 5412"><p>I'll give a few IMO answers since I don't recall any official rulings or clarifications.</p><p></p><p>1: I think this is one of those up to the DM things. I have run Brilliant Energy two ways depending on what I wanted the weapon theme to be. One the weapon has no blade until grasped. Since the <em> significant portion </em> is transformed into light. However; I have also have 2-bladed sword designed in my world that is brilliant energy, but still possess the blades in the light, therefore the weapon works against all opponents, as it should. The reason for this is the sword is actually versatile (as in Arms and Equipment before that book came out). That is the two-bladed sword is actually two shortswords that can be used separately as highly enchanted swords but no brilliant energy. When you combine them together to create the two-bladed sword with a third piece they gain the brilliant energy quality but maintain the physical blade as well and takes the best of the effect when fighting something. So I would say it depends on how you or the DM wants to run it. I would say it can be turned off.</p><p></p><p>2: I think the 3.0 version ignored natural armor, and that is version I still use. I think it makes it worth the +4, if it has to go against natural armor then I would make it +2 or +3 at most.</p><p></p><p>3: No it cannot bypass a wall of force or any other force effect, therefore mage armor and bracers of armor protect the wearer from brilliant energy.</p><p></p><p>4:I would allow brilliant energy to be placed on a bow or crossbow and bestow the effect on the ammunition. But I also would allow ammunition to be made with that enchantment as well if someone wants to do that. I think the problem most people have with bows/crossbows becoming brilliant energy is the way the effect is worded about the <em> significant portion </em> becoming light. Again I think this is DM call on how they want it run in the game.</p><p></p><p>All in IMHO of course and YMMV. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p></p><p>RD</p></blockquote><p></p>
[QUOTE="RuminDange, post: 1688952, member: 5412"] I'll give a few IMO answers since I don't recall any official rulings or clarifications. 1: I think this is one of those up to the DM things. I have run Brilliant Energy two ways depending on what I wanted the weapon theme to be. One the weapon has no blade until grasped. Since the [i] significant portion [/i] is transformed into light. However; I have also have 2-bladed sword designed in my world that is brilliant energy, but still possess the blades in the light, therefore the weapon works against all opponents, as it should. The reason for this is the sword is actually versatile (as in Arms and Equipment before that book came out). That is the two-bladed sword is actually two shortswords that can be used separately as highly enchanted swords but no brilliant energy. When you combine them together to create the two-bladed sword with a third piece they gain the brilliant energy quality but maintain the physical blade as well and takes the best of the effect when fighting something. So I would say it depends on how you or the DM wants to run it. I would say it can be turned off. 2: I think the 3.0 version ignored natural armor, and that is version I still use. I think it makes it worth the +4, if it has to go against natural armor then I would make it +2 or +3 at most. 3: No it cannot bypass a wall of force or any other force effect, therefore mage armor and bracers of armor protect the wearer from brilliant energy. 4:I would allow brilliant energy to be placed on a bow or crossbow and bestow the effect on the ammunition. But I also would allow ammunition to be made with that enchantment as well if someone wants to do that. I think the problem most people have with bows/crossbows becoming brilliant energy is the way the effect is worded about the [i] significant portion [/i] becoming light. Again I think this is DM call on how they want it run in the game. All in IMHO of course and YMMV. :D RD [/QUOTE]
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A few questions about Brilliant Energy
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