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General Tabletop Discussion
*Pathfinder & Starfinder
A few questions about Brilliant Energy
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<blockquote data-quote="UltimaGabe" data-source="post: 1689018" data-attributes="member: 16019"><p>Wow. That's a REALLY good question.</p><p></p><p>Anyway, thanks for the advice, guys, and keep the info comin'.</p><p></p><p>In case you're wondering why I asked, I'm currently playing a 6th-level Human Artificer in an Eberron campaign at the moment. A few months ago (back when I was level 2 or 3 or something) I found a recent Dragon magazine with the stats on Firearms- and I thought they were awesome. I really liked the idea of Firearms- except, not just firearms that are mass-produced and everyone's got one and they can be found everywhere and blah blah blah. I've played a few video games- namely, Wild Arms, Final Fantasy Tactics, and a couple others- where Firearms existed, but they were ancient, long-lost, and mysterious technology that only a few people knew about. I didn't want a Firearm in D&D just so I could have a powerful weapon- the damage and such, although important, wasn't my main concern. I wanted a Firearm so that my character (being a tinkerer and a builder) could have some piece of strange, ancient technology that people have only heard legends about. I talked it over with my DM, told him I'd gladly spend a couple feats on it, and he decided to let me have one eventually. A few levels later, on an expedition to Xen'drik, my character found this odd device in the possession of this old Sahuagin Druid who undoubtedly looted it off someone else, and I began to learn how to use it.</p><p></p><p>Anyway, I remember in Final Fantasy Tactics, one of the characters owns a gun when you first meet him. He mentions that he found it in the ruins under his city, and he's head legends of them from ages ago- legends of magical guns that fired spells rather than bullets, and so on. Going by this idea, I wanted to eventually make my pistol into one of those "spell-firing guns"- which, in the game, when found, used the Fire1/2/3, Ice1/2/3, or Bolt1/2/3 spells when used- and in order to make a more concretely-based "spell-shooter", I had the idea to just make a gun that just fired Brilliant Energy bullets rather than normal bullets. I figured I could just make the gun Brilliant Energy to bestow the property upon its ammunition, but according to the description, that isn't possible. Even then, the more I read it, the less I liked it- it simply didn't seem worth a +4 bonus at all. So, I figured I'd ask.</p></blockquote><p></p>
[QUOTE="UltimaGabe, post: 1689018, member: 16019"] Wow. That's a REALLY good question. Anyway, thanks for the advice, guys, and keep the info comin'. In case you're wondering why I asked, I'm currently playing a 6th-level Human Artificer in an Eberron campaign at the moment. A few months ago (back when I was level 2 or 3 or something) I found a recent Dragon magazine with the stats on Firearms- and I thought they were awesome. I really liked the idea of Firearms- except, not just firearms that are mass-produced and everyone's got one and they can be found everywhere and blah blah blah. I've played a few video games- namely, Wild Arms, Final Fantasy Tactics, and a couple others- where Firearms existed, but they were ancient, long-lost, and mysterious technology that only a few people knew about. I didn't want a Firearm in D&D just so I could have a powerful weapon- the damage and such, although important, wasn't my main concern. I wanted a Firearm so that my character (being a tinkerer and a builder) could have some piece of strange, ancient technology that people have only heard legends about. I talked it over with my DM, told him I'd gladly spend a couple feats on it, and he decided to let me have one eventually. A few levels later, on an expedition to Xen'drik, my character found this odd device in the possession of this old Sahuagin Druid who undoubtedly looted it off someone else, and I began to learn how to use it. Anyway, I remember in Final Fantasy Tactics, one of the characters owns a gun when you first meet him. He mentions that he found it in the ruins under his city, and he's head legends of them from ages ago- legends of magical guns that fired spells rather than bullets, and so on. Going by this idea, I wanted to eventually make my pistol into one of those "spell-firing guns"- which, in the game, when found, used the Fire1/2/3, Ice1/2/3, or Bolt1/2/3 spells when used- and in order to make a more concretely-based "spell-shooter", I had the idea to just make a gun that just fired Brilliant Energy bullets rather than normal bullets. I figured I could just make the gun Brilliant Energy to bestow the property upon its ammunition, but according to the description, that isn't possible. Even then, the more I read it, the less I liked it- it simply didn't seem worth a +4 bonus at all. So, I figured I'd ask. [/QUOTE]
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A few questions about Brilliant Energy
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