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General Tabletop Discussion
*Pathfinder & Starfinder
A few questions about Chain Spell
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<blockquote data-quote="Pax" data-source="post: 342567" data-attributes="member: 6875"><p>Nothngin the rules forbids it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>The rules actually only specify halving <strong>if</strong> the spell deals damage <em>measured in dice</em> ... strongly implying that non-damaging spells, even HARMFUL ones, ar not reduced in effect ata ll, and that flat-damage spells (few and far between, especially once Touch spells like HArm are taken out of the picture) <strong>are not</strong> reduced in damage dealt.</p><p></p><p>It is the dice of damage, not the damage itself, which is halved.</p><p></p><p>As an ugly aside -- with the right Prestie Classes, picture a Chain Vampiric Touch (I mention prestige classses specifically because some, i.e. the Archmage in FRCS, essentially turn Touch spells into 30-foot-range <strong>ray</strong> spells, and some DMs might rule that renders them viable for modification with Chain Spell; YMMV, of course). Very ugly, even with half dice to secondary targets.</p><p></p><p></p><p></p><p>Flame arrow eithr affects a certai number of arows, period, OR, one target for 4d6 direct damage. The second application <strong>is</strong> open to use of the Chain Spell feat as presented in T&B; secondary targets wudl take 2d6.</p><p></p><p></p><p></p><p>Absolutely, IMO -- the Chain benefit will come into effect ONLY if and s the ACTUAL spell mimicked, would itself qualify for the Chain Spell metamagic. Otherwise, the metamagic-cost inlevel increase was wasted. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Pax, post: 342567, member: 6875"] Nothngin the rules forbids it. :) The rules actually only specify halving [b]if[/b] the spell deals damage [i]measured in dice[/i] ... strongly implying that non-damaging spells, even HARMFUL ones, ar not reduced in effect ata ll, and that flat-damage spells (few and far between, especially once Touch spells like HArm are taken out of the picture) [b]are not[/b] reduced in damage dealt. It is the dice of damage, not the damage itself, which is halved. As an ugly aside -- with the right Prestie Classes, picture a Chain Vampiric Touch (I mention prestige classses specifically because some, i.e. the Archmage in FRCS, essentially turn Touch spells into 30-foot-range [b]ray[/b] spells, and some DMs might rule that renders them viable for modification with Chain Spell; YMMV, of course). Very ugly, even with half dice to secondary targets. Flame arrow eithr affects a certai number of arows, period, OR, one target for 4d6 direct damage. The second application [b]is[/b] open to use of the Chain Spell feat as presented in T&B; secondary targets wudl take 2d6. Absolutely, IMO -- the Chain benefit will come into effect ONLY if and s the ACTUAL spell mimicked, would itself qualify for the Chain Spell metamagic. Otherwise, the metamagic-cost inlevel increase was wasted. :) [/QUOTE]
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A few questions about Chain Spell
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