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General Tabletop Discussion
*Pathfinder & Starfinder
A few questions about Chain Spell
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<blockquote data-quote="Pax" data-source="post: 342833" data-attributes="member: 6875"><p>Then Magic Missile simply isn't a good candidate for Chain Spell. Simple enough. Similarly, Fireball isn't a good candidate for Extend Spell, either.</p><p></p><p>Not every metamagick feat needs to be suitable for every spell. I'm not even certain Magic Missile even CAN be chained; Chain requires "single target" spells only, and Magic Missile specifies "up to five targets" -- there's a conflict right there.</p><p></p><p><strong>If</strong> it were to be allowed, EACH EFFECT should be treated seperately. Since each missile is a seperate effect of the MM spell, they get trated seperately.</p><p></p><p>Don't like how MM works with Chain Spell? Fine; maximise it instead (poof, 5 missiles at 1d4+1 becomes 25 damage in 5-point packets ... LESS than my NERFED method of chaining MM).</p><p></p><p>See, that's key. MM doesn't do 5d4+5. It does 1d4+1 ... five times. Each hit is seperate, however, and not grouped together.</p><p></p><p>As for Ray of Enfeeblement: are you nuts? You hit EIGHT targets, not 1; even on a save, at that stage you're guaranteed to nail them all with a -1 to hit and damage. 1d6+5 STR damage to the primary, and 5 to each of the up to <em>seven</em> the secondaries ... assuming you roll a 1 for the primary, and EVERYone saves, that's 17 strength damage spread among the 8 targets.</p><p></p><p>If noone saves and you roll a 6, that's 46 strength damage, spread among 8 targets.</p><p></p><p>If you don't like it, don't use it. The Feat says, half the number of dice dealt, round DOWN. Basically, it's EXACTLY how Chain Lightning came about ... the spell Chain Lightning is basically a permanently-modified Lightning spell, using the Chain Spell metamagic; that spell is obviously where they got the inspiration for the Chain Spell feat.</p></blockquote><p></p>
[QUOTE="Pax, post: 342833, member: 6875"] Then Magic Missile simply isn't a good candidate for Chain Spell. Simple enough. Similarly, Fireball isn't a good candidate for Extend Spell, either. Not every metamagick feat needs to be suitable for every spell. I'm not even certain Magic Missile even CAN be chained; Chain requires "single target" spells only, and Magic Missile specifies "up to five targets" -- there's a conflict right there. [b]If[/b] it were to be allowed, EACH EFFECT should be treated seperately. Since each missile is a seperate effect of the MM spell, they get trated seperately. Don't like how MM works with Chain Spell? Fine; maximise it instead (poof, 5 missiles at 1d4+1 becomes 25 damage in 5-point packets ... LESS than my NERFED method of chaining MM). See, that's key. MM doesn't do 5d4+5. It does 1d4+1 ... five times. Each hit is seperate, however, and not grouped together. As for Ray of Enfeeblement: are you nuts? You hit EIGHT targets, not 1; even on a save, at that stage you're guaranteed to nail them all with a -1 to hit and damage. 1d6+5 STR damage to the primary, and 5 to each of the up to [i]seven[/i] the secondaries ... assuming you roll a 1 for the primary, and EVERYone saves, that's 17 strength damage spread among the 8 targets. If noone saves and you roll a 6, that's 46 strength damage, spread among 8 targets. If you don't like it, don't use it. The Feat says, half the number of dice dealt, round DOWN. Basically, it's EXACTLY how Chain Lightning came about ... the spell Chain Lightning is basically a permanently-modified Lightning spell, using the Chain Spell metamagic; that spell is obviously where they got the inspiration for the Chain Spell feat. [/QUOTE]
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A few questions about Chain Spell
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