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General Tabletop Discussion
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A few questions about Chain Spell
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<blockquote data-quote="Shard O'Glase" data-source="post: 344995" data-attributes="member: 1134"><p>What when you use MM chained it effects all these targets for 19d4+40, but when using cone of cold it somehow is worse. Lets see 19d4+40 about 130 points of damage done spread out amougnst 8 targets. Cone of cold at 9th level, lets see it's an area of effect, lets be nice and say it only hits 4 people that's lets see 36d6 or 18d6 if everyone saves. So if everone saves it does a measly 63 ponts of damage. Lets actualy put it on even footing now, the cone hits all 8 targets. 72d6 or 36d6 on a save, if they all save 126 points of damage spread out. About the same as the chained MM. Now if no one saves it is 252 points of damage spread out, which blows the chained MM out of the water.</p><p></p><p>Even under the most lenient chain interpetations chain spell sucks for damaging spells. I'd be hard pressed to come up with a reason to use chain spell for any combat spells out there. Either the damage again under the lenient method just doesn't stack up, against spells of a similar level, or the save sucks so bad 1st level commoners make it with ease. About the only decent chained offensive spell is enervation. So why the rush to make it worse than it already is.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 344995, member: 1134"] What when you use MM chained it effects all these targets for 19d4+40, but when using cone of cold it somehow is worse. Lets see 19d4+40 about 130 points of damage done spread out amougnst 8 targets. Cone of cold at 9th level, lets see it's an area of effect, lets be nice and say it only hits 4 people that's lets see 36d6 or 18d6 if everyone saves. So if everone saves it does a measly 63 ponts of damage. Lets actualy put it on even footing now, the cone hits all 8 targets. 72d6 or 36d6 on a save, if they all save 126 points of damage spread out. About the same as the chained MM. Now if no one saves it is 252 points of damage spread out, which blows the chained MM out of the water. Even under the most lenient chain interpetations chain spell sucks for damaging spells. I'd be hard pressed to come up with a reason to use chain spell for any combat spells out there. Either the damage again under the lenient method just doesn't stack up, against spells of a similar level, or the save sucks so bad 1st level commoners make it with ease. About the only decent chained offensive spell is enervation. So why the rush to make it worse than it already is. [/QUOTE]
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A few questions about Chain Spell
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