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General Tabletop Discussion
*Pathfinder & Starfinder
A few questions about Chain Spell
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<blockquote data-quote="Al" data-source="post: 347015" data-attributes="member: 2486"><p>Your point being...? </p><p></p><p>If your point is that this combination is too powerful, you're grievously mistaken. For 9th level, Wail of the Banshee is a *far* more effective spell and reducing people's effectiveness (on account of killing them). And the DCs will be 28 for all targets. </p><p></p><p>If your point is not on game balance, then what other objections are you trying to raise? Using non-specific phrases such as 'legality' are not going to help unless you make your meaning explicit. If you have a non-balance issue with this combination, I am happy to try to address it.</p><p></p><p> </p><p></p><p>I beg to differ. The fact is that it is incredibly useful for chaining single target, nasty effect type spell. It is true that the Chained Hold Person is of limited value due to Greater Command (although you couldn't paralyse people with GC, only tell them to sleep).</p><p>However, there are no mass effect Fort save-or-die type spells that I can immediately think of, short of Wail of the Banshee and Weird. With Chain spell, they can manifest as early as 7th (Chained Polymorph Other: not strictly save-or-die, but close enough). The DCs are low, but not totally risible. Taking the iconic 7th level wizard casting Chained Charm Person (and giving him Spell Focus: Enchantment instead of Toughness: not unreasonable) will give him a primary DC of 16 and secondary DCs of 12. The iconic fighter has a +4 Will save, so his secondary targets will have a 35% chance of failing that save: a not insubstantial percentage.</p></blockquote><p></p>
[QUOTE="Al, post: 347015, member: 2486"] Your point being...? If your point is that this combination is too powerful, you're grievously mistaken. For 9th level, Wail of the Banshee is a *far* more effective spell and reducing people's effectiveness (on account of killing them). And the DCs will be 28 for all targets. If your point is not on game balance, then what other objections are you trying to raise? Using non-specific phrases such as 'legality' are not going to help unless you make your meaning explicit. If you have a non-balance issue with this combination, I am happy to try to address it. I beg to differ. The fact is that it is incredibly useful for chaining single target, nasty effect type spell. It is true that the Chained Hold Person is of limited value due to Greater Command (although you couldn't paralyse people with GC, only tell them to sleep). However, there are no mass effect Fort save-or-die type spells that I can immediately think of, short of Wail of the Banshee and Weird. With Chain spell, they can manifest as early as 7th (Chained Polymorph Other: not strictly save-or-die, but close enough). The DCs are low, but not totally risible. Taking the iconic 7th level wizard casting Chained Charm Person (and giving him Spell Focus: Enchantment instead of Toughness: not unreasonable) will give him a primary DC of 16 and secondary DCs of 12. The iconic fighter has a +4 Will save, so his secondary targets will have a 35% chance of failing that save: a not insubstantial percentage. [/QUOTE]
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A few questions about Chain Spell
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