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General Tabletop Discussion
*Pathfinder & Starfinder
A few questions about Chain Spell
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<blockquote data-quote="Al" data-source="post: 350251" data-attributes="member: 2486"><p>Fair enough. I assumed that your objection was one of game balance, and freely admit that DCs for RoE can be high.</p><p></p><p> </p><p></p><p>True, but since the DCs are very high compared to Chained Hold Person, this often gives the party fighters long enough to go round coup-de-gracing those who fail their save. Indeed, the DC for Greater Command is 8 points higher than for secondary targets of CHP.</p><p></p><p> </p><p></p><p>Well, for one, the iconic rogue is the worst person to succeed, but that's a side issue. For one, discussing ad nauseam the various ways of boosting the Will save is pointless, and I could simply regurgitate the standard DC-boosting suite (Fox's Cunning, Greater Spell Focus, fatespinners, archmagi blah blah blah). As for whether 35% is an insignificant amount, this is irreleveant. The fact that there are very few mass save-or-die type spells out there means that any feat allowing access to them is a worthwhile one. 35% of them failing is still pretty good: if you are facing a party of four, then on average one of the three secondary victims will fail: making this more useful than, say, Repeat or Twin in this instance.</p></blockquote><p></p>
[QUOTE="Al, post: 350251, member: 2486"] Fair enough. I assumed that your objection was one of game balance, and freely admit that DCs for RoE can be high. True, but since the DCs are very high compared to Chained Hold Person, this often gives the party fighters long enough to go round coup-de-gracing those who fail their save. Indeed, the DC for Greater Command is 8 points higher than for secondary targets of CHP. Well, for one, the iconic rogue is the worst person to succeed, but that's a side issue. For one, discussing ad nauseam the various ways of boosting the Will save is pointless, and I could simply regurgitate the standard DC-boosting suite (Fox's Cunning, Greater Spell Focus, fatespinners, archmagi blah blah blah). As for whether 35% is an insignificant amount, this is irreleveant. The fact that there are very few mass save-or-die type spells out there means that any feat allowing access to them is a worthwhile one. 35% of them failing is still pretty good: if you are facing a party of four, then on average one of the three secondary victims will fail: making this more useful than, say, Repeat or Twin in this instance. [/QUOTE]
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A few questions about Chain Spell
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