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General Tabletop Discussion
*Pathfinder & Starfinder
A few questions about Chain Spell
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<blockquote data-quote="Pax" data-source="post: 354044" data-attributes="member: 6875"><p>Iwould like to point out: excluding a Ray spell from the Chain effect is not supported by a literal, strict reading of the Chain Spell feat.</p><p></p><p>The Feat only works on spells that AFFECT a single target. It doesn't say the feat onlyworks for spells that have "Target: One Creature".</p><p></p><p>You oculd theoretically Chain a <em>disintegrate</em> spell, and wipe out a large number of pillars supporting a chamber or cavern roof, for example.</p><p></p><p>Or, yes, cast a Chain <em>melf's acid arrow</em> -- used normally, <em>melf's acid arrow</em> DOES "affect [only] a single target" ... and at the required range of "greater than touch", too.</p><p></p><p>As for 1/2 effect, I disagree as to that being a good idea. Yes, some spells won't involve a saving throw (beneficial ones), and won't involve dice of damage (buff spells perhaps). On those spells, Chain will be a "bargain" metamagick.</p><p></p><p>So?</p><p></p><p>On other spells, Chain will be a <strong>losing</strong> proposition. Chain <em>Ice Dagger</em>, for example -- at most, 5d4(cold) to primary target (with 1(cold) to the surrounding 8 squares), and 2d4(cold) (same 1(cold)-point burst) to each secondary target.</p><p></p><p>For a 4th level spell ... my response is "big deal" ... a Maximised Magic Missile will be competitive with <strong>that</strong>.</p><p></p><p>Remember, balance never needs to be PERFECT ... just FAIR.</p></blockquote><p></p>
[QUOTE="Pax, post: 354044, member: 6875"] Iwould like to point out: excluding a Ray spell from the Chain effect is not supported by a literal, strict reading of the Chain Spell feat. The Feat only works on spells that AFFECT a single target. It doesn't say the feat onlyworks for spells that have "Target: One Creature". You oculd theoretically Chain a [i]disintegrate[/i] spell, and wipe out a large number of pillars supporting a chamber or cavern roof, for example. Or, yes, cast a Chain [i]melf's acid arrow[/i] -- used normally, [i]melf's acid arrow[/i] DOES "affect [only] a single target" ... and at the required range of "greater than touch", too. As for 1/2 effect, I disagree as to that being a good idea. Yes, some spells won't involve a saving throw (beneficial ones), and won't involve dice of damage (buff spells perhaps). On those spells, Chain will be a "bargain" metamagick. So? On other spells, Chain will be a [b]losing[/b] proposition. Chain [i]Ice Dagger[/i], for example -- at most, 5d4(cold) to primary target (with 1(cold) to the surrounding 8 squares), and 2d4(cold) (same 1(cold)-point burst) to each secondary target. For a 4th level spell ... my response is "big deal" ... a Maximised Magic Missile will be competitive with [b]that[/b]. Remember, balance never needs to be PERFECT ... just FAIR. [/QUOTE]
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A few questions about Chain Spell
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