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General Tabletop Discussion
*Pathfinder & Starfinder
A few questions about Chain Spell
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<blockquote data-quote="Pax" data-source="post: 360505" data-attributes="member: 6875"><p>Yep, just voicing agreement/support.</p><p></p><p>Besides which, IMO, a Chained <em>Melf's Acid Arrow</em> shoudl be a classic example of a low-level spell that has been Chained: Primary target takes (if hit) 2d4 damage per "whack"; the secondaries (if subsequently hit) take 1d4 per "whack". The need to roll to hit with the primary simply means you need to roll for each secondary (IOW, you should make sure not to overuse the combination, or risk annoying the GM <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ... a dangerous thing to do! lol!).</p><p></p><p>But IMO, a Chain Melf'sAA would be a great thing to lob at a group of spellcasters -- the continuing damage being a big benefit in a combat with a mass of spellcasters on one side or the other (so if the PC's group is spellcaster-heavy, have a few 9th+ level NPC / enemy spelclatsers carry a Chain MAA around, and whack every spelclaster (likely every PC at <strong>all</strong>) with mild continuing damage; remember, what's good for hte goose (the PCs) is good for the gander (the NPCs)).</p></blockquote><p></p>
[QUOTE="Pax, post: 360505, member: 6875"] Yep, just voicing agreement/support. Besides which, IMO, a Chained [i]Melf's Acid Arrow[/i] shoudl be a classic example of a low-level spell that has been Chained: Primary target takes (if hit) 2d4 damage per "whack"; the secondaries (if subsequently hit) take 1d4 per "whack". The need to roll to hit with the primary simply means you need to roll for each secondary (IOW, you should make sure not to overuse the combination, or risk annoying the GM :D ... a dangerous thing to do! lol!). But IMO, a Chain Melf'sAA would be a great thing to lob at a group of spellcasters -- the continuing damage being a big benefit in a combat with a mass of spellcasters on one side or the other (so if the PC's group is spellcaster-heavy, have a few 9th+ level NPC / enemy spelclatsers carry a Chain MAA around, and whack every spelclaster (likely every PC at [b]all[/b]) with mild continuing damage; remember, what's good for hte goose (the PCs) is good for the gander (the NPCs)). [/QUOTE]
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A few questions about Chain Spell
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