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General Tabletop Discussion
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D&D Older Editions
A few questions about modifying 4e rules.
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<blockquote data-quote="Rel" data-source="post: 4632837" data-attributes="member: 99"><p>I'd be the last one to knock anybody for house ruling stuff as I've already made some significant house rules myself. (Incidentally since this is a House Rules question, I'll slide it over to that forum) I'll comment on yours below.</p><p></p><p></p><p></p><p>I think that's fine if it's what the group wants. With the examples you offer however understand that you only give them the chance be reduced from standard, never improved, which means that you are lowering the average. On average 2d3 will give you 4hp. That means that PC is going to have significantly less HP (on average) HP than standard, which will mess with default assumptions about what the party can deal with challenge-wise. You can remedy this somewhat by letting them add in Con Bonus per level in HP like in 3.x but this also messes with the dynamics about which classes focus on Con.</p><p> </p><p></p><p></p><p>Well this is going to create some major issues unless you change the rules about how often a Cleric can use his powers. By the RAW, a Cleric can use Healing Word every 5 minutes. So he'd effectively be able to heal up the entire party without them spending a single surge.</p><p> </p><p></p><p></p><p>I don't think this unbalances anything but it's not to my taste. I think there are countless (cool) examples of warrior type heroes who ocassionally do some kind of magic. If a player wants to go that route then I tend to support them rather than stop them. If you do decide on this then one exception that you may want to make is let warrior types do ritual magic if they take a multiclass feat in cleric, wizard or warlock.</p><p> </p><p></p><p></p><p>Most of the powers do scale to some extent by tier. I'm not sure I understand exactly what you are saying here. Without further clarification I will only say that it seems that you might be stacking up a number of small advantages for the spellcasters, especially in terms of versatility (with this ruling and the rituals thing) that add up to them being superior to the martial classes.</p></blockquote><p></p>
[QUOTE="Rel, post: 4632837, member: 99"] I'd be the last one to knock anybody for house ruling stuff as I've already made some significant house rules myself. (Incidentally since this is a House Rules question, I'll slide it over to that forum) I'll comment on yours below. I think that's fine if it's what the group wants. With the examples you offer however understand that you only give them the chance be reduced from standard, never improved, which means that you are lowering the average. On average 2d3 will give you 4hp. That means that PC is going to have significantly less HP (on average) HP than standard, which will mess with default assumptions about what the party can deal with challenge-wise. You can remedy this somewhat by letting them add in Con Bonus per level in HP like in 3.x but this also messes with the dynamics about which classes focus on Con. Well this is going to create some major issues unless you change the rules about how often a Cleric can use his powers. By the RAW, a Cleric can use Healing Word every 5 minutes. So he'd effectively be able to heal up the entire party without them spending a single surge. I don't think this unbalances anything but it's not to my taste. I think there are countless (cool) examples of warrior type heroes who ocassionally do some kind of magic. If a player wants to go that route then I tend to support them rather than stop them. If you do decide on this then one exception that you may want to make is let warrior types do ritual magic if they take a multiclass feat in cleric, wizard or warlock. Most of the powers do scale to some extent by tier. I'm not sure I understand exactly what you are saying here. Without further clarification I will only say that it seems that you might be stacking up a number of small advantages for the spellcasters, especially in terms of versatility (with this ruling and the rituals thing) that add up to them being superior to the martial classes. [/QUOTE]
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