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A few questions about modifying 4e rules.
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<blockquote data-quote="Lord Ernie" data-source="post: 4632882" data-attributes="member: 58517"><p>I personally feel bad about random HP, mostly because the more random the HP, the more you screw over those <em>with big hit dice</em>. A 1 on a d4 hit die means you missed out on 3 HP, and since you're the low hit die type, you probably don't need much HP. A 1 on a d10 means you missed out on 9 HP you really gonna wish you had - I've had several cases in the past where my druid character with a 12 Constitution had more HP than the dwarven fighter with 18, simply cause she rolled a 1, a 2, and a 1 in succession.</p><p> </p><p></p><p>First of all... you can only 'heal yourself' once per fight, so that cleric will come in handy. Second, look at healing in 4E like it isn't so much that the cleric heals you, but that you dig into your physical reserves and go the extra mile. A cleric's power can encourage that (hence the more than once/encounter and bonus healing), but it has to come from you. That's why surgeless healing is rare, and usually comes in smaller amounts.</p><p></p><p></p><p>I more or less have the same experience. Ritual casting requires a feat, and requires one to be capable in several skills (Arcana and Religion mostly), and doesn't pay off unless you get enough rituals and components... let's just say I haven't seen a fighter invest in the feat yet. But I would certainly allow it, if they wanted it (probably ask for some justification).</p><p></p><p></p><p>Nope, spells don't actually scale in damage. The damage from ability scores (like the Int on 1d6+Int) and to hit roll go up as you level, of course, but no actual extra damage dice. But sure, you can retain lower-level powers for higher level ones. You can even choose to gain a new level 1 daily spell when you're supposed to get a level 9 one, should you feel so inclined. Just... most of the time (because of the non-scaling of damage), that's not a good idea. You don't have to learn new spells and to replace known ones, if you don't want to.</p><p></p><p>Say you're level 18, and you've got a daily spells of levels 5, 9 and 15. You reach level 19, and you get to choose a new daily spell. Should you so choose, you can either replace the level 5, 9, or 15th level spell with the 19th level one, or you could choose not to learn a new spell at all.</p></blockquote><p></p>
[QUOTE="Lord Ernie, post: 4632882, member: 58517"] I personally feel bad about random HP, mostly because the more random the HP, the more you screw over those [i]with big hit dice[/i]. A 1 on a d4 hit die means you missed out on 3 HP, and since you're the low hit die type, you probably don't need much HP. A 1 on a d10 means you missed out on 9 HP you really gonna wish you had - I've had several cases in the past where my druid character with a 12 Constitution had more HP than the dwarven fighter with 18, simply cause she rolled a 1, a 2, and a 1 in succession. First of all... you can only 'heal yourself' once per fight, so that cleric will come in handy. Second, look at healing in 4E like it isn't so much that the cleric heals you, but that you dig into your physical reserves and go the extra mile. A cleric's power can encourage that (hence the more than once/encounter and bonus healing), but it has to come from you. That's why surgeless healing is rare, and usually comes in smaller amounts. I more or less have the same experience. Ritual casting requires a feat, and requires one to be capable in several skills (Arcana and Religion mostly), and doesn't pay off unless you get enough rituals and components... let's just say I haven't seen a fighter invest in the feat yet. But I would certainly allow it, if they wanted it (probably ask for some justification). Nope, spells don't actually scale in damage. The damage from ability scores (like the Int on 1d6+Int) and to hit roll go up as you level, of course, but no actual extra damage dice. But sure, you can retain lower-level powers for higher level ones. You can even choose to gain a new level 1 daily spell when you're supposed to get a level 9 one, should you feel so inclined. Just... most of the time (because of the non-scaling of damage), that's not a good idea. You don't have to learn new spells and to replace known ones, if you don't want to. Say you're level 18, and you've got a daily spells of levels 5, 9 and 15. You reach level 19, and you get to choose a new daily spell. Should you so choose, you can either replace the level 5, 9, or 15th level spell with the 19th level one, or you could choose not to learn a new spell at all. [/QUOTE]
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