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A few questions on the basics...
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<blockquote data-quote="Primitive Screwhead" data-source="post: 2934084" data-attributes="member: 20805"><p>Welcome to the wonderful world of EoM!</p><p></p><p>And I am glad you found this forum as the place to post such questions <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Question #1: 1st level boon. It is important to note that you are not 'trading in' the Moderate boon for 2 minor boons. It is a choice at 1st level. Future levels you get one boon and can select from the list at the power level indicated or below.</p><p> Mage feats specifically are not included in minor boon ability. If you look at the Mage Knight table you will see bonus feats granted. Not quite a contradiction as a poor choice of names of the minor boon ability. Probably should read "Additional Feat"</p><p></p><p>Question #2: Arcane Mastery: Preparing spells from spellbooks works a bit differently than normal spellcasting. You actually 'cast' the spell in advance, spending the MP as required, then you use a standard action to 'release' the spell. In order to learn the spell as a signature spell, the normal rules still apply.. meaning MP casting limits and knowing the spell lists.</p><p></p><p>Question #3: Ritual Magic also works a bit differently. You cannot learn a ritual spell as a signature spell. </p><p></p><p>Underpining question seems to be 'what is a signature spell?'</p><p> A mage selects a limited number of spells each day as signature spells. These can change from day to day or stay the same for months. Either way, each signature spell is a spell that the mage could normally cast. Meaning apply the MP cap and required to know the spell lists involved..</p><p> They are really balancing factors against the extremely open options for spell casting. The mechanic of signature spells means a DM {and player} usually don't have issues with a mage creating a spell mid combat...which could take some time.</p><p></p><p></p><p>Regarding fatigue/drain for 'overcasting'.. check a couple threads down for a discussion on removing the MP pool, instead relying on caster checks and fatigue... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Caveat: I may be off track on this stuff, Ranger Wicket or Genshou will probably be here to correct me pretty soon if I am <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2934084, member: 20805"] Welcome to the wonderful world of EoM! And I am glad you found this forum as the place to post such questions :) Question #1: 1st level boon. It is important to note that you are not 'trading in' the Moderate boon for 2 minor boons. It is a choice at 1st level. Future levels you get one boon and can select from the list at the power level indicated or below. Mage feats specifically are not included in minor boon ability. If you look at the Mage Knight table you will see bonus feats granted. Not quite a contradiction as a poor choice of names of the minor boon ability. Probably should read "Additional Feat" Question #2: Arcane Mastery: Preparing spells from spellbooks works a bit differently than normal spellcasting. You actually 'cast' the spell in advance, spending the MP as required, then you use a standard action to 'release' the spell. In order to learn the spell as a signature spell, the normal rules still apply.. meaning MP casting limits and knowing the spell lists. Question #3: Ritual Magic also works a bit differently. You cannot learn a ritual spell as a signature spell. Underpining question seems to be 'what is a signature spell?' A mage selects a limited number of spells each day as signature spells. These can change from day to day or stay the same for months. Either way, each signature spell is a spell that the mage could normally cast. Meaning apply the MP cap and required to know the spell lists involved.. They are really balancing factors against the extremely open options for spell casting. The mechanic of signature spells means a DM {and player} usually don't have issues with a mage creating a spell mid combat...which could take some time. Regarding fatigue/drain for 'overcasting'.. check a couple threads down for a discussion on removing the MP pool, instead relying on caster checks and fatigue... :) Caveat: I may be off track on this stuff, Ranger Wicket or Genshou will probably be here to correct me pretty soon if I am :) [/QUOTE]
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