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General Tabletop Discussion
*Dungeons & Dragons
A few questions that have came up.. (Quicken, Darkvision, Command)
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<blockquote data-quote="Rybaer" data-source="post: 107874" data-attributes="member: 118"><p>Here's a quick take on your three questions (though they might not be exactly correct)...</p><p></p><p>Spontaneous casters gain little from quicken because they still must take a full round to augment a spell with metamagic. However, there is a feat in the Tomb and Blood book (Arcane Preparation) that allows spontaneous casters to prepare some of their spells ahead of time with metamagic feats, much in the same manner as a wizard would prepare his spells. In this case, the spontaneous caster could take advantage of quicken...it's just at the cost of two feats and some advanced preparation.</p><p></p><p>Darkvision - I'm not certain about the ability to read text with this one, but I'd lean toward allowing it. From the DM guide, it basically says that it works like ordinary vision except it's in black and white (which does facilitate reading) and it's limited by range. I wouldn't use the illustration as a basis for determining effect.</p><p></p><p>Command - I would not allow the victim of a Command spell to perform other actions aside from that which they were ordered to do for the round. Consider it an overriding compulsion to do that one thing to the exclusion of all else. Otherwise, were an opponent to hit a PC with the command "come", the PC could interpret that as a charge attack. I recommend the target having to take the simplest interpretation and do nothing else for the round. As another example of how someone could get around your "come" example would be to hit an opponent monk with it...who then proceeds to spring attack another opponent en route to obeying the caster's command.</p><p></p><p>Hope that helps.</p></blockquote><p></p>
[QUOTE="Rybaer, post: 107874, member: 118"] Here's a quick take on your three questions (though they might not be exactly correct)... Spontaneous casters gain little from quicken because they still must take a full round to augment a spell with metamagic. However, there is a feat in the Tomb and Blood book (Arcane Preparation) that allows spontaneous casters to prepare some of their spells ahead of time with metamagic feats, much in the same manner as a wizard would prepare his spells. In this case, the spontaneous caster could take advantage of quicken...it's just at the cost of two feats and some advanced preparation. Darkvision - I'm not certain about the ability to read text with this one, but I'd lean toward allowing it. From the DM guide, it basically says that it works like ordinary vision except it's in black and white (which does facilitate reading) and it's limited by range. I wouldn't use the illustration as a basis for determining effect. Command - I would not allow the victim of a Command spell to perform other actions aside from that which they were ordered to do for the round. Consider it an overriding compulsion to do that one thing to the exclusion of all else. Otherwise, were an opponent to hit a PC with the command "come", the PC could interpret that as a charge attack. I recommend the target having to take the simplest interpretation and do nothing else for the round. As another example of how someone could get around your "come" example would be to hit an opponent monk with it...who then proceeds to spring attack another opponent en route to obeying the caster's command. Hope that helps. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
A few questions that have came up.. (Quicken, Darkvision, Command)
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