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<blockquote data-quote="Morrus" data-source="post: 6287580" data-attributes="member: 1"><p>So on that note (and I realise this is happening in various threads, so I'll post it to the KS comments section too), here's what's happening:</p><p></p><ul> <li data-xf-list-type="ul">As a core combat option, attack dice are traded for damage dice. This is an important part of combat, and without it a character may find it difficult to do much damage. Before making an attack roll, the attacker must choose how many of those attack dice in his pool he wishes to sacrifice for additional damage. He can do this at a 2:1 ratio (for every two attack dice he removes, he gets an additional damage dice; the Deadly Strike combat trick improves this to a 1:1 ratio). This means that a highly competent or very strong attacker will be able to deliver more lethal, damaging blows or shots. A giant robot, for example, may have a 10d6 attack pool due to its great strength, but its metal fists only do 3d6 damage; it would tend to use much of that attack pool to boost that damage up to 4d6 or 6d6 damage.</li> <li data-xf-list-type="ul"><em>Deadly Strike</em> (AGI or STR 5+): An additional 1d6 damage. For a ranged attack, this is likely a headshot. This stacks at a 1:1 basis as long as you have attack dice to spend (by default any character can trade attack dice to increase damage on a 2:1 basis).</li> <li data-xf-list-type="ul">Characters begin play with one free combat trick of their choice plus either<em> Aim</em> or <em>Feint</em>.</li> </ul></blockquote><p></p>
[QUOTE="Morrus, post: 6287580, member: 1"] So on that note (and I realise this is happening in various threads, so I'll post it to the KS comments section too), here's what's happening: [LIST] [*]As a core combat option, attack dice are traded for damage dice. This is an important part of combat, and without it a character may find it difficult to do much damage. Before making an attack roll, the attacker must choose how many of those attack dice in his pool he wishes to sacrifice for additional damage. He can do this at a 2:1 ratio (for every two attack dice he removes, he gets an additional damage dice; the Deadly Strike combat trick improves this to a 1:1 ratio). This means that a highly competent or very strong attacker will be able to deliver more lethal, damaging blows or shots. A giant robot, for example, may have a 10d6 attack pool due to its great strength, but its metal fists only do 3d6 damage; it would tend to use much of that attack pool to boost that damage up to 4d6 or 6d6 damage. [*][I]Deadly Strike[/I] (AGI or STR 5+): An additional 1d6 damage. For a ranged attack, this is likely a headshot. This stacks at a 1:1 basis as long as you have attack dice to spend (by default any character can trade attack dice to increase damage on a 2:1 basis). [*]Characters begin play with one free combat trick of their choice plus either[I] Aim[/I] or [I]Feint[/I]. [/LIST] [/QUOTE]
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