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A few rules for an open campaign
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<blockquote data-quote="clearstream" data-source="post: 7805510" data-attributes="member: 71699"><p>Thank you <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I found the resting pace really pays off for an open campaign. For the party of course, but also the world worked better to my taste with powerful spells like Resurrection a very scarce resource. In play, we found that the DMG Gritty Campaign pacing resulted in too many short rests per long, with short-rest classes like Warlock and Battlemaster far more appealing to players than long-rest classes.</p><p></p><p></p><p>Yes, that's what is happening so far, although I would like to cite a contextualising observation. Out of about a dozen characters generated and played over my previous 4d6k3 campaign, only one had a race choice that didn't place it's racial ability modifiers optimally for class and subclass (a Dragonborn Tome Warlock).</p><p></p><p></p><p>I think your feelings will be shared by many <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> and my frank goal is that I want a lopsided party. If we have four Diviner Wizards, I will be delighted! When I consider the last few decades of DMing, I would say that nearly every party I have DM'd has been balanced, with players avoiding stepping on one another's toes. I hope to drive fresh narratives. Maybe your newcomer does rub the veteran party member up the wrong way, with her higher INT score (or whatever). I predict less easy-going fun, but at least as much or more entertainment and satisfaction, if I could appeal to nuance in RP by using those words. It will require a mature approach from my players.</p><p></p><p></p><p>In practice this also crosses over well with the character generation method. Often my goal is to make more choices viable, and I think crossing out Variant Human and making base human better helps to do that. But I also like the idea as part of the world building, that Humans might be well known for the practice of certain arts. It gives them a "thing" rather than leaving them as a generic baseline. I prefer that.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7805510, member: 71699"] Thank you :) I found the resting pace really pays off for an open campaign. For the party of course, but also the world worked better to my taste with powerful spells like Resurrection a very scarce resource. In play, we found that the DMG Gritty Campaign pacing resulted in too many short rests per long, with short-rest classes like Warlock and Battlemaster far more appealing to players than long-rest classes. Yes, that's what is happening so far, although I would like to cite a contextualising observation. Out of about a dozen characters generated and played over my previous 4d6k3 campaign, only one had a race choice that didn't place it's racial ability modifiers optimally for class and subclass (a Dragonborn Tome Warlock). I think your feelings will be shared by many :) and my frank goal is that I want a lopsided party. If we have four Diviner Wizards, I will be delighted! When I consider the last few decades of DMing, I would say that nearly every party I have DM'd has been balanced, with players avoiding stepping on one another's toes. I hope to drive fresh narratives. Maybe your newcomer does rub the veteran party member up the wrong way, with her higher INT score (or whatever). I predict less easy-going fun, but at least as much or more entertainment and satisfaction, if I could appeal to nuance in RP by using those words. It will require a mature approach from my players. In practice this also crosses over well with the character generation method. Often my goal is to make more choices viable, and I think crossing out Variant Human and making base human better helps to do that. But I also like the idea as part of the world building, that Humans might be well known for the practice of certain arts. It gives them a "thing" rather than leaving them as a generic baseline. I prefer that. [/QUOTE]
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