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General Tabletop Discussion
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A few rules questions on O.L.D.
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<blockquote data-quote="Taralan" data-source="post: 7037222" data-attributes="member: 17504"><p>Having started a new O.L.D. Fantasy campaign, a few questions have came up which I hope some of you may Answer.</p><p></p><p>1-Does natural armor stack with other armor ? For example if an exploit grant +4 natural armor and someone also wear hide armor do they have soak of 7 or only 4 ?</p><p></p><p>2-Does plate mail also allow an helmet or is one already included in the armor ? And do high quality helmet also add +2 to the soak ? One of my player is a smith and chose to create high quality plate and helmet which would give him 10+ 2 for the armor and 4+2 for the helmet for a whopping 18 soak for a starting character !! And since he took a wall shield as well his defenses are not that bad (he is strong enough to wear all that)</p><p></p><p>3- What defense must an airborne disease attack ? The rules seem to suggest melee defense but it does not make much sense (why would a shield for exemple help against that ?) is there an endurance based Defense ?</p><p></p><p>4- similarly the rules to create poisons indicate that you must use as a target number the defense of the target. But again what defense ? It seems strange to use melee or mental defense for a poison which affect the body and not the mind (especially if it is ingested). What am I missing ?</p><p></p><p>5-Am i correct that without healing it is impossible to recover from a disease ? It seems that it should be possible to heal naturally sometimes.</p><p></p><p>6- is there a rule for characters helping each other ? I know there are rules to remove a condition on someone else and for group checks but I am thinking more about character pushing a door together for example. So far instead of adding the dice of everyone i added the strength score and check how much dice that is equivalent too, which seems intuitively better than a simple addition of the dices, but is there an official rule on this ?</p><p></p><p>That's all for now.</p><p></p><p>Thanks in advance !</p></blockquote><p></p>
[QUOTE="Taralan, post: 7037222, member: 17504"] Having started a new O.L.D. Fantasy campaign, a few questions have came up which I hope some of you may Answer. 1-Does natural armor stack with other armor ? For example if an exploit grant +4 natural armor and someone also wear hide armor do they have soak of 7 or only 4 ? 2-Does plate mail also allow an helmet or is one already included in the armor ? And do high quality helmet also add +2 to the soak ? One of my player is a smith and chose to create high quality plate and helmet which would give him 10+ 2 for the armor and 4+2 for the helmet for a whopping 18 soak for a starting character !! And since he took a wall shield as well his defenses are not that bad (he is strong enough to wear all that) 3- What defense must an airborne disease attack ? The rules seem to suggest melee defense but it does not make much sense (why would a shield for exemple help against that ?) is there an endurance based Defense ? 4- similarly the rules to create poisons indicate that you must use as a target number the defense of the target. But again what defense ? It seems strange to use melee or mental defense for a poison which affect the body and not the mind (especially if it is ingested). What am I missing ? 5-Am i correct that without healing it is impossible to recover from a disease ? It seems that it should be possible to heal naturally sometimes. 6- is there a rule for characters helping each other ? I know there are rules to remove a condition on someone else and for group checks but I am thinking more about character pushing a door together for example. So far instead of adding the dice of everyone i added the strength score and check how much dice that is equivalent too, which seems intuitively better than a simple addition of the dices, but is there an official rule on this ? That's all for now. Thanks in advance ! [/QUOTE]
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