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General Tabletop Discussion
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A few rules questions on O.L.D.
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<blockquote data-quote="Morrus" data-source="post: 7037236" data-attributes="member: 1"><p>In order!</p><p></p><p>1. That one's in the rules FAQ on the website. "If you have different sources for SOAK, you use the highest. If you have SOAK <em>bonuses</em>, these stack. So, if you have armor which gives SOAK 4 and you also have natural SOAK 3, your SOAK is 4. But if you have armor which gives SOAK 4 and a natural exploit which gives SOAK +3, your SOAK is 7. The difference is the “+” symbol."</p><p></p><p>2. Doesn't include a helmet; you buy helms and gauntlets separately. The quality SOAK bonus applies to the suit of armour, not to the accessories.</p><p></p><p>3. I'd disallow the shield for that. But, sure, you can attack any attribute -- the precalculated DEFENSES are there for convienience, as they're most commonly used.</p><p></p><p>4. See above.</p><p></p><p>5. You need some kind of treatment, yes. It's not like a common cold (which would just be a persistent condition), these are serious diseases.</p><p></p><p>6. Most cooperative efforts aren't purely additive. There's leadership (for verbal help/advice) or extended skill tasks, plus, as you say, group skill checks. Most cooperative tasks are extended tasks which require more than one check, and characters help by performing different parts of the task.</p><p></p><p>You're right that pure strength-based tasks, unlike most, are purely additive, and would be the exception to that; you'll need to adjudicate it, but I would suggest to push a door only two characters can probably effectively help. Your solution seems elegant.</p></blockquote><p></p>
[QUOTE="Morrus, post: 7037236, member: 1"] In order! 1. That one's in the rules FAQ on the website. "If you have different sources for SOAK, you use the highest. If you have SOAK [I]bonuses[/I], these stack. So, if you have armor which gives SOAK 4 and you also have natural SOAK 3, your SOAK is 4. But if you have armor which gives SOAK 4 and a natural exploit which gives SOAK +3, your SOAK is 7. The difference is the “+” symbol." 2. Doesn't include a helmet; you buy helms and gauntlets separately. The quality SOAK bonus applies to the suit of armour, not to the accessories. 3. I'd disallow the shield for that. But, sure, you can attack any attribute -- the precalculated DEFENSES are there for convienience, as they're most commonly used. 4. See above. 5. You need some kind of treatment, yes. It's not like a common cold (which would just be a persistent condition), these are serious diseases. 6. Most cooperative efforts aren't purely additive. There's leadership (for verbal help/advice) or extended skill tasks, plus, as you say, group skill checks. Most cooperative tasks are extended tasks which require more than one check, and characters help by performing different parts of the task. You're right that pure strength-based tasks, unlike most, are purely additive, and would be the exception to that; you'll need to adjudicate it, but I would suggest to push a door only two characters can probably effectively help. Your solution seems elegant. [/QUOTE]
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