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General Tabletop Discussion
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A few rules questions on O.L.D.
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<blockquote data-quote="Taralan" data-source="post: 7037276" data-attributes="member: 17504"><p>Thanks for the quick reply. I have a little follow-up in the same order :</p><p></p><p>1- I had read the FAQ but what confused me is that an exploit like iron Skin says it grants a +4 to you natural Soak bonus. So according to the "+" rule it seems it stacks but on the other hand different source of soaks do not stack. So in this specific instances am I correct to think that while the +4 stack with any other natural source, it does not stack with an actual source of amor so that if I have iron Skin and a Hide Armor only has 4 soak (the higher of the two) ?</p><p></p><p>2- Understood. That's still a very impressive 16 Soak for a starting character but with the "6" rules and certain exploits you can always by-pass soak anyway so its less problematic. Nice little touches in the system by the way to avoid the "Armored dwarf" syndrome of warhammer.</p><p></p><p>3-That's what I tough. So you can attack other attributes. So for example an ingested poison could be an opposed roll (or I guess pre-calculate the defence if we want but probably not for these rarer cases) poison vs. Endurance (with any appropriate skill if they exist such as poison resistance). </p><p></p><p>4-Understood</p><p></p><p>5- Ok. Just wanted to make sure I read it correctly.</p><p></p><p>6- Indeed. Cooperative tasks may be the more common way to deal with that but for situation similar to pure strength I will keep using my house rule then, adding the score rather than the dices. </p><p></p><p>As an additional question, I have been experimenting with the travel rules and after a few initial glitches they seem to work well (although they could use more roles as some seem quickly redundant especially if you have rations with you). One element that stroke me is that while the detailed rules limit your max hit points they do not impose conditions, the quick ones do the reverse (impose conditions but no hit point cap). Is there a way to impose conditions with the detailed rules ?</p><p></p><p>Finally, I am thinking of buying a print version of the books (always more convenient at the table) but am hesitating given that the complete hard back version is on the way. Should I wait or is it many months away still ?</p></blockquote><p></p>
[QUOTE="Taralan, post: 7037276, member: 17504"] Thanks for the quick reply. I have a little follow-up in the same order : 1- I had read the FAQ but what confused me is that an exploit like iron Skin says it grants a +4 to you natural Soak bonus. So according to the "+" rule it seems it stacks but on the other hand different source of soaks do not stack. So in this specific instances am I correct to think that while the +4 stack with any other natural source, it does not stack with an actual source of amor so that if I have iron Skin and a Hide Armor only has 4 soak (the higher of the two) ? 2- Understood. That's still a very impressive 16 Soak for a starting character but with the "6" rules and certain exploits you can always by-pass soak anyway so its less problematic. Nice little touches in the system by the way to avoid the "Armored dwarf" syndrome of warhammer. 3-That's what I tough. So you can attack other attributes. So for example an ingested poison could be an opposed roll (or I guess pre-calculate the defence if we want but probably not for these rarer cases) poison vs. Endurance (with any appropriate skill if they exist such as poison resistance). 4-Understood 5- Ok. Just wanted to make sure I read it correctly. 6- Indeed. Cooperative tasks may be the more common way to deal with that but for situation similar to pure strength I will keep using my house rule then, adding the score rather than the dices. As an additional question, I have been experimenting with the travel rules and after a few initial glitches they seem to work well (although they could use more roles as some seem quickly redundant especially if you have rations with you). One element that stroke me is that while the detailed rules limit your max hit points they do not impose conditions, the quick ones do the reverse (impose conditions but no hit point cap). Is there a way to impose conditions with the detailed rules ? Finally, I am thinking of buying a print version of the books (always more convenient at the table) but am hesitating given that the complete hard back version is on the way. Should I wait or is it many months away still ? [/QUOTE]
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