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<blockquote data-quote="DracoSuave" data-source="post: 4570405" data-attributes="member: 71571"><p>The general on moving is irrelevant. What you need to look at is the general for opportunity actions. Here's how those layer in this case:</p><p></p><p>Nothing by default triggers opportunity actions other than the rules for opportunity attacks.</p><p>Cobra is an exception to this rule, allowing you an opportunity action.</p><p>Teleportation, et al. is an exception to -that-, disallowing all opportunity actions.</p><p>Nothing exists here that explicitly permits opportunity actions during teleportation/forced movement.</p><p></p><p></p><p></p><p>You're misunderstanding what exception-based design means. When you're asking 'can I make an opportunity attack here?' the top level rule (most general) is that about opportunity attacks. Then shifting provides an exception to those rules. Shifting is not a general rule, it's the exception, in this case. </p><p></p><p></p><p></p><p>Bah. 3rd edition was exception-based as well--4th edition's only put language stating it outright.</p><p></p><p>So, to determine general, you ask 'what is it we're dealing with here.' Then apply exceptions... then apply exceptions to those exceptions, until you come out the bottom of the chain.</p><p></p><p>In this case, forbidding a type of action is an exception to rules that permit that type of action. If it weren't, immobilized wouldn't stop movement, shifting wouldn't stop opportunity attacks, and character death wouldn't stop you from playing your character until the Raise Dead.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4570405, member: 71571"] The general on moving is irrelevant. What you need to look at is the general for opportunity actions. Here's how those layer in this case: Nothing by default triggers opportunity actions other than the rules for opportunity attacks. Cobra is an exception to this rule, allowing you an opportunity action. Teleportation, et al. is an exception to -that-, disallowing all opportunity actions. Nothing exists here that explicitly permits opportunity actions during teleportation/forced movement. You're misunderstanding what exception-based design means. When you're asking 'can I make an opportunity attack here?' the top level rule (most general) is that about opportunity attacks. Then shifting provides an exception to those rules. Shifting is not a general rule, it's the exception, in this case. Bah. 3rd edition was exception-based as well--4th edition's only put language stating it outright. So, to determine general, you ask 'what is it we're dealing with here.' Then apply exceptions... then apply exceptions to those exceptions, until you come out the bottom of the chain. In this case, forbidding a type of action is an exception to rules that permit that type of action. If it weren't, immobilized wouldn't stop movement, shifting wouldn't stop opportunity attacks, and character death wouldn't stop you from playing your character until the Raise Dead. [/QUOTE]
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