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<blockquote data-quote="Ibixat" data-source="post: 4570421" data-attributes="member: 71416"><p>Why is teleportation an exception to cobra and not the other way around.</p><p></p><p>Teleportation is a way of moving achieved by several methods, cobra is a single power granding you an action. Specific vs General. </p><p></p><p>You can argue with me about this all you want, tell me I'm wrong but the truth is that when the statement of a specific rule overrides the general rule is made about the game mechanics, unless there is some grand overall specificity index for each rule there is more than one way to interpret which one is more specific.</p><p></p><p>To be fair though the entire thing is broken without a proper frame of reference anyway, anything that causes damage by way of nonaction when an opponent gets closer to me would also trigger on my own turn if I move closer to them, but I"m pretty sure they don't intend for that to happen either =P</p><p></p><p>Anyway, I think in my games I'm going to consider an individual power or feat to be the most specific ruling and it will override the general rules that conflict with what it says it does. I doubt anyone will find it broken or unfun so that's all that really matters as long as the rule is enforced consistantly.</p></blockquote><p></p>
[QUOTE="Ibixat, post: 4570421, member: 71416"] Why is teleportation an exception to cobra and not the other way around. Teleportation is a way of moving achieved by several methods, cobra is a single power granding you an action. Specific vs General. You can argue with me about this all you want, tell me I'm wrong but the truth is that when the statement of a specific rule overrides the general rule is made about the game mechanics, unless there is some grand overall specificity index for each rule there is more than one way to interpret which one is more specific. To be fair though the entire thing is broken without a proper frame of reference anyway, anything that causes damage by way of nonaction when an opponent gets closer to me would also trigger on my own turn if I move closer to them, but I"m pretty sure they don't intend for that to happen either =P Anyway, I think in my games I'm going to consider an individual power or feat to be the most specific ruling and it will override the general rules that conflict with what it says it does. I doubt anyone will find it broken or unfun so that's all that really matters as long as the rule is enforced consistantly. [/QUOTE]
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