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General Tabletop Discussion
*Pathfinder & Starfinder
A few short thoughts on play of the Absalom Initiation
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<blockquote data-quote="MerricB" data-source="post: 7919135" data-attributes="member: 3586"><p>I had the chance to play (not GM!) part of the Absalom Initiation recently, the first of the PFS scenarios.</p><p></p><p>While I <em>generally</em> enjoyed it - and we didn't get into any big fights so I couldn't really tell you how the combat rules work in detail - there were a couple of irritations.</p><p></p><p>The first was that I rolled relatively poorly, and so even with skills that I'd invested in, I couldn't succeed. Trying to hit DC 15 is very difficult for tasks you should be good at. (The tasks that were DC 20... huh?) If you were just an average character, you'd be failing those DC 15 checks. And I was feeling that these were things we should be succeeding at.</p><p></p><p>The second was I got hit by stupefied from one monster. Which meant, for the rest of the session, my Wizard had a 25% chance of failing to cast any spell - and there was no way of removing it. In certain situations, this is the sort of thing that would make me walk out and never bother with the game again. It still bothers me. (It required me to critically fail a save, so my dice luck was amazingly poor for most of the session.)</p><p></p><p>At least my electric arc cantrip worked - and with a critical hit dealing 2d4+8 damage, I did feel I accomplished at least one thing.</p><p></p><p>But I'm still rather concerned at the DCs.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 7919135, member: 3586"] I had the chance to play (not GM!) part of the Absalom Initiation recently, the first of the PFS scenarios. While I [I]generally[/I] enjoyed it - and we didn't get into any big fights so I couldn't really tell you how the combat rules work in detail - there were a couple of irritations. The first was that I rolled relatively poorly, and so even with skills that I'd invested in, I couldn't succeed. Trying to hit DC 15 is very difficult for tasks you should be good at. (The tasks that were DC 20... huh?) If you were just an average character, you'd be failing those DC 15 checks. And I was feeling that these were things we should be succeeding at. The second was I got hit by stupefied from one monster. Which meant, for the rest of the session, my Wizard had a 25% chance of failing to cast any spell - and there was no way of removing it. In certain situations, this is the sort of thing that would make me walk out and never bother with the game again. It still bothers me. (It required me to critically fail a save, so my dice luck was amazingly poor for most of the session.) At least my electric arc cantrip worked - and with a critical hit dealing 2d4+8 damage, I did feel I accomplished at least one thing. But I'm still rather concerned at the DCs. Cheers! [/QUOTE]
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A few short thoughts on play of the Absalom Initiation
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