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A few spells
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<blockquote data-quote="Bhaal" data-source="post: 597093" data-attributes="member: 8702"><p><strong>Thought Vampire</strong></p><p></p><p>I like this one. A couple things: </p><p></p><p>* Since you gain more from people with higher intelligence, it might be balancing to allow them some sort of bonus to their will saved based on their int (a 1:1 int:will bonus might work). </p><p></p><p>* A caveat saying the caster can choose getting an int or cha bonus might make this useful for sorcerers as well. It definately seems like a spell a sorcerer might choose.</p><p></p><p><strong>Mind Games</strong></p><p></p><p>It's kind of like maze, except no will save and they are unconscious where they stood instead of in an extraplanar dimension. That leaves them extremely vulnerable. Some suggestions:</p><p></p><p>* IMHO the DC for the int. checks are very high. One wizard casts it on another, and both have same int bonus, the victim wizard has a flat 75% failure on each check.</p><p></p><p>* Better yet, make a will save to negate. Ability checks don't scale well with levels at all, and typically that's a bad thing balance-wise. If they get a will save to ignore the spell completely, the DC for the int checks aren't so bad, and this would make the fine to me. (except to me it seems more like something in the illusion school...)</p><p></p><p><strong>Mute Arrow</strong></p><p></p><p>Put this spell at 3rd level and the "1 arrow/5 levels" will make sense without fancy wording. Besides, it's awfully powerful for a 1st level spell. Perhaps you can have two versions: mute arrow and gag arrow (something like that). The lower one would be 1st level and affect 1 arrow, the higher one be 3rd level and act as written.</p><p></p><p><strong>Mental Wave</strong></p><p></p><p>I like this one <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. As already mentioned, its effective str should equal your spellcasting ability.</p><p></p><p><strong>Archer's Spirit</strong></p><p></p><p>I like this one, even if it mucks around with BAB's. I'd even think about making a higher level version where you tack on a free feat of the caster's choice: Precise Shot/Far Shot/Rapid Shot/Shot on the Run. They get the feat regardless of the prereq's. Perhaps 6th level, though I'm just guessing.</p></blockquote><p></p>
[QUOTE="Bhaal, post: 597093, member: 8702"] [b]Thought Vampire[/b] I like this one. A couple things: * Since you gain more from people with higher intelligence, it might be balancing to allow them some sort of bonus to their will saved based on their int (a 1:1 int:will bonus might work). * A caveat saying the caster can choose getting an int or cha bonus might make this useful for sorcerers as well. It definately seems like a spell a sorcerer might choose. [b]Mind Games[/b] It's kind of like maze, except no will save and they are unconscious where they stood instead of in an extraplanar dimension. That leaves them extremely vulnerable. Some suggestions: * IMHO the DC for the int. checks are very high. One wizard casts it on another, and both have same int bonus, the victim wizard has a flat 75% failure on each check. * Better yet, make a will save to negate. Ability checks don't scale well with levels at all, and typically that's a bad thing balance-wise. If they get a will save to ignore the spell completely, the DC for the int checks aren't so bad, and this would make the fine to me. (except to me it seems more like something in the illusion school...) [b]Mute Arrow[/b] Put this spell at 3rd level and the "1 arrow/5 levels" will make sense without fancy wording. Besides, it's awfully powerful for a 1st level spell. Perhaps you can have two versions: mute arrow and gag arrow (something like that). The lower one would be 1st level and affect 1 arrow, the higher one be 3rd level and act as written. [b]Mental Wave[/b] I like this one :). As already mentioned, its effective str should equal your spellcasting ability. [b]Archer's Spirit[/b] I like this one, even if it mucks around with BAB's. I'd even think about making a higher level version where you tack on a free feat of the caster's choice: Precise Shot/Far Shot/Rapid Shot/Shot on the Run. They get the feat regardless of the prereq's. Perhaps 6th level, though I'm just guessing. [/QUOTE]
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