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<blockquote data-quote="Al" data-source="post: 597702" data-attributes="member: 2486"><p><strong>Brains over Brawn</strong> </p><p></p><p>Surprisingly, I don't have too much of a problem with Brains over Brawn. Whilst it is difficult to specifically balance against anything else, I'd say that it is probably roughly equivalent to Feeblemind. Peg it at 5th, and it shouldn't be horrifically unbalanced.</p><p></p><p><strong>Thought Vampire</strong></p><p></p><p>Now this is horrific. With a Permanent duration, you just gave all evil casters a +5 fully stackable Int mod (because who wouldn't use this is conjunction with Fox's Cunning). At top-level, assuming 30 Int, they can get +10 fully stackable Int mod. It gets worse. The new Int mod is what the spell is based off. So, the aforesaid top-level wizard (now Int 40) can cast again, gaining a +15 mod, althougth this supersedes the original +10. He then recasts for a +17 (Int 45), recasts for a +18 (Int 47), recasts for a +19 (Int 48) and signs off with an Int of 49. In effect, the caster can gain (StartIntModx2-1) points of Int if you follow the algorithm through. A smackdown lich of Int 39 can wind up with a totally unbalanced gain of <strong>27 PERMANENT INT POINTS</strong> (for total Int 66!). Worse, it is perilously difficult to undo. Since dispel doesn't work, you have to find the victim (who is at best imprisoned under the wizard's tower, and at worst <em>imprisoned</em> under the wizard's tower), or burn a limited wish or better.</p><p></p><p>What does the caster need? Virtually nothing. No XP, no expensive material component. Just a few smart peasants. This is at least on a par with wish, and possibly epic.</p><p></p><p><strong>Mind Games</strong> </p><p></p><p>Equally bad. An opposing wizard has only a 25% chance of getting out, but the problem comes as the Int dichotomy progresses. Aforesaid Int 30 wizard can trap, with no chance of success, any character of Int 20 or less (realistically, any non-wizard), unless they make a Will save at -10 (i.e. probably need a 20). A 6th level spell, which, at range, gives a non-wizard a 95% chance of being permanently unconscious with no save and not even affected by dispel magic? Clearly superior to Maze (as you cannot coup de grace a Maze victim and this is permanent), clearly superior to Temporal Stasis (you cannot coup de grace a TS victim, TS can be dispelled and it requires a touch attack) and even superior to Imprisonment (you cannot coup de grace an Imprisonment victim, and it requires a touch attack), this is an epic spell, and a nasty one at that.</p><p></p><p><strong>Mute Spell</strong> </p><p></p><p>Also broken (sorry). As a one-hit spell, this would probably be at 2nd, equal with Blindness/Deafness. As a one arrow/five levels spell, it's at least a 3rd.</p><p></p><p><strong>Mental Wave</strong> </p><p></p><p>Make it 5th. It's probably at least as good as TK (aside from no 'Death by Ten Thousand Shurikens with Mental Wave <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p><strong>Archer's Spirit</strong> </p><p></p><p>Too powerful at 4th. Best equivalent is GMW, with a +5/+5 potentially, but only affecting one weapon, not stacking with existing enhancement bonuses and not giving additional attacks per round. This is at least a very strong 5th, and possibly a 6th.</p></blockquote><p></p>
[QUOTE="Al, post: 597702, member: 2486"] [B]Brains over Brawn[/B] Surprisingly, I don't have too much of a problem with Brains over Brawn. Whilst it is difficult to specifically balance against anything else, I'd say that it is probably roughly equivalent to Feeblemind. Peg it at 5th, and it shouldn't be horrifically unbalanced. [B]Thought Vampire[/B] Now this is horrific. With a Permanent duration, you just gave all evil casters a +5 fully stackable Int mod (because who wouldn't use this is conjunction with Fox's Cunning). At top-level, assuming 30 Int, they can get +10 fully stackable Int mod. It gets worse. The new Int mod is what the spell is based off. So, the aforesaid top-level wizard (now Int 40) can cast again, gaining a +15 mod, althougth this supersedes the original +10. He then recasts for a +17 (Int 45), recasts for a +18 (Int 47), recasts for a +19 (Int 48) and signs off with an Int of 49. In effect, the caster can gain (StartIntModx2-1) points of Int if you follow the algorithm through. A smackdown lich of Int 39 can wind up with a totally unbalanced gain of [B]27 PERMANENT INT POINTS[/B] (for total Int 66!). Worse, it is perilously difficult to undo. Since dispel doesn't work, you have to find the victim (who is at best imprisoned under the wizard's tower, and at worst [I]imprisoned[/I] under the wizard's tower), or burn a limited wish or better. What does the caster need? Virtually nothing. No XP, no expensive material component. Just a few smart peasants. This is at least on a par with wish, and possibly epic. [B]Mind Games[/B] Equally bad. An opposing wizard has only a 25% chance of getting out, but the problem comes as the Int dichotomy progresses. Aforesaid Int 30 wizard can trap, with no chance of success, any character of Int 20 or less (realistically, any non-wizard), unless they make a Will save at -10 (i.e. probably need a 20). A 6th level spell, which, at range, gives a non-wizard a 95% chance of being permanently unconscious with no save and not even affected by dispel magic? Clearly superior to Maze (as you cannot coup de grace a Maze victim and this is permanent), clearly superior to Temporal Stasis (you cannot coup de grace a TS victim, TS can be dispelled and it requires a touch attack) and even superior to Imprisonment (you cannot coup de grace an Imprisonment victim, and it requires a touch attack), this is an epic spell, and a nasty one at that. [B]Mute Spell[/B] Also broken (sorry). As a one-hit spell, this would probably be at 2nd, equal with Blindness/Deafness. As a one arrow/five levels spell, it's at least a 3rd. [B]Mental Wave[/B] Make it 5th. It's probably at least as good as TK (aside from no 'Death by Ten Thousand Shurikens with Mental Wave :)) [B]Archer's Spirit[/B] Too powerful at 4th. Best equivalent is GMW, with a +5/+5 potentially, but only affecting one weapon, not stacking with existing enhancement bonuses and not giving additional attacks per round. This is at least a very strong 5th, and possibly a 6th. [/QUOTE]
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