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A few things I really like about WFRP
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<blockquote data-quote="TheSword" data-source="post: 9350523" data-attributes="member: 6879661"><p>As I said, it isn’t symmetrical. If your players are bothered if one player is richer or posher than another then it’s probably not the game for them. </p><p></p><p>It works when you lean into it. The brass tier agitator sleeps in the common room (or in the barn) persuades the innkeeper to let him stay by performing a task or the squire subs him. Different NPCs will happily gossip with them when they wouldn’t dream of talking freely to the knight. Meanwhile the squire (first level of knight) gets to ride their horse - pay stabling and maintenance for the privelage. The disparity generates tension and develops character in a way that typical D&D doesn’t. WFRP 4 really embarrassed the Roleplay Pilar.</p><p></p><p>Regarding the idea of Knight being an amazing class. It does start with a chain shirt which is going to give them 2 armour on their body and arms which is useful. They also get a riding horse, but that isn’t a trained warhorse. It’s going to be panicking if a blackpowder weapon goes off, it will also require food and stabling. The squire has to maintain their status by spending appropriate money on lodgings, food and clothing and if they don’t their status starts to drop because they slumming it for too long. Lastly they start with a sword and shield but the skills the squire can develop are in cavalry weapons which they don’t have yet. So you also will need to buy one which will cost as much if not more than that chain shirt. They only easily develop their melee (basic) later in their careers at tier 2. They’re then developing two melee skills when another class might only develop one. In summary - knights are good, but not better at fighting than most other warrior classes and their status and trappings come with a cost.</p><p></p><p>Unless of course you want to hand wave all that which is fine for groups not interested in it.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9350523, member: 6879661"] As I said, it isn’t symmetrical. If your players are bothered if one player is richer or posher than another then it’s probably not the game for them. It works when you lean into it. The brass tier agitator sleeps in the common room (or in the barn) persuades the innkeeper to let him stay by performing a task or the squire subs him. Different NPCs will happily gossip with them when they wouldn’t dream of talking freely to the knight. Meanwhile the squire (first level of knight) gets to ride their horse - pay stabling and maintenance for the privelage. The disparity generates tension and develops character in a way that typical D&D doesn’t. WFRP 4 really embarrassed the Roleplay Pilar. Regarding the idea of Knight being an amazing class. It does start with a chain shirt which is going to give them 2 armour on their body and arms which is useful. They also get a riding horse, but that isn’t a trained warhorse. It’s going to be panicking if a blackpowder weapon goes off, it will also require food and stabling. The squire has to maintain their status by spending appropriate money on lodgings, food and clothing and if they don’t their status starts to drop because they slumming it for too long. Lastly they start with a sword and shield but the skills the squire can develop are in cavalry weapons which they don’t have yet. So you also will need to buy one which will cost as much if not more than that chain shirt. They only easily develop their melee (basic) later in their careers at tier 2. They’re then developing two melee skills when another class might only develop one. In summary - knights are good, but not better at fighting than most other warrior classes and their status and trappings come with a cost. Unless of course you want to hand wave all that which is fine for groups not interested in it. [/QUOTE]
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