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A few things I really like about WFRP
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<blockquote data-quote="TheSword" data-source="post: 9350537" data-attributes="member: 6879661"><p>A large amount depends on if you have someone with the heal skill - which is highly recommended. They are going to be healing Int Bonus + SLs on a heal check. We found even with a very paltry healer that most wounds were taken care of. It was a running joke that [USER=7031143]@GuyBoy[/USER] ’s character the Witch Hunter Luchs, caused more pain with his needle and thread then he ever did with hot irons. I regularly commented on how ham fisted luchs managed to sew crooked with a failed heal check that still restored a few wounds.</p><p></p><p>You also recover on a rest by making an endurance check and get back T Bonus + SL</p><p></p><p>Between these two im not sure our 35 session Enemy Within group every got into anything close to a death spiral. The ability to deflect a crit at the cost of a point of armour in that location also keeps players physically healthy. In another campaign early on, a wizard player got into a scrap and an unlucky crit gave him a cracked skull which would have been debilitating. He spent one of his Fate points to side step it.</p><p></p><p>I remember Luchs being pretty injured towards the end of an assault on a castle and he had to hang back and stick to using his pistol. It added more drama as it meant the other two characters kept between him and the foe.</p><p></p><p>The new group is going to be playing in a sandbox mash up of Dragonheist, Keys from the Golden Vault, Curse of the Crimson Throne and Dungeon of the Mad Mage. It will be interesting to see how the increased combat of say a trip into Undermountain will affect things.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9350537, member: 6879661"] A large amount depends on if you have someone with the heal skill - which is highly recommended. They are going to be healing Int Bonus + SLs on a heal check. We found even with a very paltry healer that most wounds were taken care of. It was a running joke that [USER=7031143]@GuyBoy[/USER] ’s character the Witch Hunter Luchs, caused more pain with his needle and thread then he ever did with hot irons. I regularly commented on how ham fisted luchs managed to sew crooked with a failed heal check that still restored a few wounds. You also recover on a rest by making an endurance check and get back T Bonus + SL Between these two im not sure our 35 session Enemy Within group every got into anything close to a death spiral. The ability to deflect a crit at the cost of a point of armour in that location also keeps players physically healthy. In another campaign early on, a wizard player got into a scrap and an unlucky crit gave him a cracked skull which would have been debilitating. He spent one of his Fate points to side step it. I remember Luchs being pretty injured towards the end of an assault on a castle and he had to hang back and stick to using his pistol. It added more drama as it meant the other two characters kept between him and the foe. The new group is going to be playing in a sandbox mash up of Dragonheist, Keys from the Golden Vault, Curse of the Crimson Throne and Dungeon of the Mad Mage. It will be interesting to see how the increased combat of say a trip into Undermountain will affect things. [/QUOTE]
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