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General Tabletop Discussion
*TTRPGs General
A few things I really like about WFRP
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<blockquote data-quote="TheSword" data-source="post: 9351488" data-attributes="member: 6879661"><p>I agree. Wholeheartedly with this. Foundry support is great. MooMan on the Ratcatcher Discord was a fan who developed a homebrew unofficial Foundry program for WFRP 4e which was so good that Cubicle 7 and GW took him on the books and released everything officially - which meant we got the full adventure modules, art, maps, and everything. Now he’s actually overseeing their digital releases and has a whole team working for him. He’s a great guy and very active on the discord still which is nice.</p><p></p><p>In fact that is another thing I really like about the system… the community is great. The ratcatchers Guild has over 8,000 people on it and if you post a question you usually get an answer in minutes. Lots of discussion about homebrewing, lots of adventures written by the community, and unofficial FAQ compiled from all the Dev responses to questions. Which are a lot. Many of the rules released in later books came from discussion on the discord. Also lots of GM guidance in running published adventures etc.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9351488, member: 6879661"] I agree. Wholeheartedly with this. Foundry support is great. MooMan on the Ratcatcher Discord was a fan who developed a homebrew unofficial Foundry program for WFRP 4e which was so good that Cubicle 7 and GW took him on the books and released everything officially - which meant we got the full adventure modules, art, maps, and everything. Now he’s actually overseeing their digital releases and has a whole team working for him. He’s a great guy and very active on the discord still which is nice. In fact that is another thing I really like about the system… the community is great. The ratcatchers Guild has over 8,000 people on it and if you post a question you usually get an answer in minutes. Lots of discussion about homebrewing, lots of adventures written by the community, and unofficial FAQ compiled from all the Dev responses to questions. Which are a lot. Many of the rules released in later books came from discussion on the discord. Also lots of GM guidance in running published adventures etc. [/QUOTE]
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A few things I really like about WFRP
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