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General Tabletop Discussion
*TTRPGs General
A few things I really like about WFRP
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<blockquote data-quote="MNblockhead" data-source="post: 9353647" data-attributes="member: 6796661"><p>Yeah, the player are going to be a bit over experienced when they get into the proper beginning of the Enemy Within. I've been stingy with XP but they will get a healthy bump at the end of the starter-set adventure. I'm thinking of dropping the side quest (Spirit of Mondestille) and also Red Moon Burning but I'm suffering from sunk cost fallacy. I bought them and prepped them. Also Red Moon Burning has their first option to get a cool weapon. But maybe its better for them to start The Enemy Within without a cool weapon. If I go with what I have planned, there is probably 16 hours of play before they start The Enemy Within. If I give recommended XP, they'll all be starting that adventer well into the second level of their careers. My GM intuition and experience tells me to drop the fairly random two side quests. They'll still be doing one of the Rough Night and Hard Days scenarios which will lead them into the Enemy Within. </p><p></p><p>Ugh, I have so much content and I want to run it all! I'm envious of your running two campaigns. Running both an Ubersreik campaign and a separate Enemy Within campaign sounds awesome. I just don't have the time right now. Started a new job, lots going on family wise. </p><p></p><p>BTW, was meaning to ask you, have you downloaded any of the Rat Catcher Guild's <em>The Ratter</em> e-zines? I have lots of community adventures from there but haven't had time to really read them. If you have, are there any you particularly recommend? Especially something that would fit into the Enemy Within campaign? Though, I'm not sure I should be looking to add MORE to an already massive campaign. </p><p></p><p>Looking forward to checking out Ubersreik Adventures III. But I'm waiting for the Foundry module to be available.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9353647, member: 6796661"] Yeah, the player are going to be a bit over experienced when they get into the proper beginning of the Enemy Within. I've been stingy with XP but they will get a healthy bump at the end of the starter-set adventure. I'm thinking of dropping the side quest (Spirit of Mondestille) and also Red Moon Burning but I'm suffering from sunk cost fallacy. I bought them and prepped them. Also Red Moon Burning has their first option to get a cool weapon. But maybe its better for them to start The Enemy Within without a cool weapon. If I go with what I have planned, there is probably 16 hours of play before they start The Enemy Within. If I give recommended XP, they'll all be starting that adventer well into the second level of their careers. My GM intuition and experience tells me to drop the fairly random two side quests. They'll still be doing one of the Rough Night and Hard Days scenarios which will lead them into the Enemy Within. Ugh, I have so much content and I want to run it all! I'm envious of your running two campaigns. Running both an Ubersreik campaign and a separate Enemy Within campaign sounds awesome. I just don't have the time right now. Started a new job, lots going on family wise. BTW, was meaning to ask you, have you downloaded any of the Rat Catcher Guild's [I]The Ratter[/I] e-zines? I have lots of community adventures from there but haven't had time to really read them. If you have, are there any you particularly recommend? Especially something that would fit into the Enemy Within campaign? Though, I'm not sure I should be looking to add MORE to an already massive campaign. Looking forward to checking out Ubersreik Adventures III. But I'm waiting for the Foundry module to be available. [/QUOTE]
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