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A few things I really like about WFRP
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<blockquote data-quote="MNblockhead" data-source="post: 9354872" data-attributes="member: 6796661"><p>You don't need Winds of Magic or Up in Arms to run the game. But I think they greatly improve the game. You can find rules references that summarize the new casting rules and group advantage rules if you just want to add those bit and don't want all the other subsystems, classes, endeavors, and items. You can save money by getting the PDFs instead of the hardcover books. Also, you'll find bundles on the Cubicle 7 website and Drive Thru RPG that bring the price down. But I will also call out the Foundry module once again. You just toggle the options from WoM and UiA that you want to use and Foundry will apply the new rules when resolving rolls. </p><p></p><p>As for how "action-packed", if by that you mean combat, it depends. Warhammer does a good job supporting a combat focused game (and this is what their art and video games lean into), but it is also a good system for running social encounters and exploration. I think it does a much better job than D&D in these pillars. </p><p></p><p>Almost all adventures will have some combat, but the percentage of combat vs other activity varies from adventure to adventure. Rough Nights and Hard Days (RNHD) is a collection of adventures that can be connected into a campaign, especially when mixed with adventures from the three Ubersreik Adventures books. In RNHDs the "action" is driven more by lots of events occuring based on a time counter. </p><p></p><p>One other thing to consider is that injury and healing can prevent the multiple combat adventuring day that D&D leans into. If you have a combat focused group, I think Warhammer works best if you have an objective (find and kill the Goblins who have been raiding a town, disrupt a cultist ritual, etc. And then use the "In Between Adventures" downtime rules from the core book. It provides a streamlined way to play through longer periods of down time, giving the characters time to heal wounds and recover from injuries, in a quick and streamlined manner.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9354872, member: 6796661"] You don't need Winds of Magic or Up in Arms to run the game. But I think they greatly improve the game. You can find rules references that summarize the new casting rules and group advantage rules if you just want to add those bit and don't want all the other subsystems, classes, endeavors, and items. You can save money by getting the PDFs instead of the hardcover books. Also, you'll find bundles on the Cubicle 7 website and Drive Thru RPG that bring the price down. But I will also call out the Foundry module once again. You just toggle the options from WoM and UiA that you want to use and Foundry will apply the new rules when resolving rolls. As for how "action-packed", if by that you mean combat, it depends. Warhammer does a good job supporting a combat focused game (and this is what their art and video games lean into), but it is also a good system for running social encounters and exploration. I think it does a much better job than D&D in these pillars. Almost all adventures will have some combat, but the percentage of combat vs other activity varies from adventure to adventure. Rough Nights and Hard Days (RNHD) is a collection of adventures that can be connected into a campaign, especially when mixed with adventures from the three Ubersreik Adventures books. In RNHDs the "action" is driven more by lots of events occuring based on a time counter. One other thing to consider is that injury and healing can prevent the multiple combat adventuring day that D&D leans into. If you have a combat focused group, I think Warhammer works best if you have an objective (find and kill the Goblins who have been raiding a town, disrupt a cultist ritual, etc. And then use the "In Between Adventures" downtime rules from the core book. It provides a streamlined way to play through longer periods of down time, giving the characters time to heal wounds and recover from injuries, in a quick and streamlined manner. [/QUOTE]
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