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A few things I really like about WFRP
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<blockquote data-quote="MNblockhead" data-source="post: 9356383" data-attributes="member: 6796661"><p>Interesting. I love the advantage system. Have you looked at the Group Advantage rules? Foundry really makes it easy to track. But even in in-person play, I would just use poker chips, bottle caps, or something to track it. </p><p></p><p>I do agree that some of the book-keeping could be a bit much for many people. Especially the number of things that require you to track time. For example, disease incubation and illness time. Injury healing times. Having to note down when a potion was made and by who. </p><p></p><p>Not everyone wants a calendar to be a necessary game aid. I suspect many people handwave or just fudge some of this. Again foundry makes this easier, hough not for potions, for potions I add the necessary info to the potion item's name.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9356383, member: 6796661"] Interesting. I love the advantage system. Have you looked at the Group Advantage rules? Foundry really makes it easy to track. But even in in-person play, I would just use poker chips, bottle caps, or something to track it. I do agree that some of the book-keeping could be a bit much for many people. Especially the number of things that require you to track time. For example, disease incubation and illness time. Injury healing times. Having to note down when a potion was made and by who. Not everyone wants a calendar to be a necessary game aid. I suspect many people handwave or just fudge some of this. Again foundry makes this easier, hough not for potions, for potions I add the necessary info to the potion item's name. [/QUOTE]
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A few things I really like about WFRP
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