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A few things I really like about WFRP
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<blockquote data-quote="MNblockhead" data-source="post: 9361742" data-attributes="member: 6796661"><p>It would lose a lot of the flavor and good group-based tactics (with group advantage). I love the players being able to spend more or their advantage points to do more impactful things. It really helps keeps all of the players paying attention to each others turns. It is the single best mechanical improvement over 5e combat, IMO. </p><p></p><p>Since you are playing in person, without the benefit of the Foundry automations, I would certainly recommend downloading some of the excellent reference sheets and DM screens various people have posted on Reddit and the Rat Catcher's Discord. The official DM screen is okay, but it takes up too much space for random events, etc. and is going to be missing alternative or additional rules from books other than the Core Rulebook. </p><p></p><p>I would find trying to run WFRP4e to be somewhat annoying just flipping around the Core Rulebook and the supplemental rule books. Yet, you can usually summarize things in a few lines or a table in DM screen or reference sheets that make them much easier to understand. </p><p></p><p>I'll post some of my favorite DM aids I've found, but won't be able to get to it until Friday night. I'm sure others on this thread have some favorites they can share.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9361742, member: 6796661"] It would lose a lot of the flavor and good group-based tactics (with group advantage). I love the players being able to spend more or their advantage points to do more impactful things. It really helps keeps all of the players paying attention to each others turns. It is the single best mechanical improvement over 5e combat, IMO. Since you are playing in person, without the benefit of the Foundry automations, I would certainly recommend downloading some of the excellent reference sheets and DM screens various people have posted on Reddit and the Rat Catcher's Discord. The official DM screen is okay, but it takes up too much space for random events, etc. and is going to be missing alternative or additional rules from books other than the Core Rulebook. I would find trying to run WFRP4e to be somewhat annoying just flipping around the Core Rulebook and the supplemental rule books. Yet, you can usually summarize things in a few lines or a table in DM screen or reference sheets that make them much easier to understand. I'll post some of my favorite DM aids I've found, but won't be able to get to it until Friday night. I'm sure others on this thread have some favorites they can share. [/QUOTE]
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A few things I really like about WFRP
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