Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
A few things I really like about WFRP
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheSword" data-source="post: 9361799" data-attributes="member: 6879661"><p>interestingly to [USER=42040]@Retreater[/USER] ’s point from the first page about randomising characters being a trap. I did my first session as a player in an online game. It was a lot of fun and I had a ball. But it was very noticeable that about half the players had completely randomized their characters, had put the same number of advances into their Melee skill as they had in their consume alcohol and evaluate and didn’t really have any idea how the game worked mechanically when they built their characters. Yea there are randomised elements but these are exacerbated when the bits you do have choice over are randomly assigned.</p><p></p><p>I highly, highly, highly recommend playing a short session that involved a bit of combat either before or as part of a session zero. The free module Night of Blood is excellent for this. As it’s very short and really just describes a single scenario. If it’s a big group get them to split up a bit when investigating so the combats doesn’t turn into a pile in.</p><p></p><p>In my case because all three of my players were new to WFRP as a system, I ran it for each of them solo in the month before our session zero. It took about an hour and a half. We learnt how opposed roles worked. What was tested in combat, outnumbering, charging all that stuff. They then could re-so their characters or tweak them however they liked before the campaign started.</p><p></p><p>Switching to WFRP from D&D is a culture shock. My god is it funny though.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9361799, member: 6879661"] interestingly to [USER=42040]@Retreater[/USER] ’s point from the first page about randomising characters being a trap. I did my first session as a player in an online game. It was a lot of fun and I had a ball. But it was very noticeable that about half the players had completely randomized their characters, had put the same number of advances into their Melee skill as they had in their consume alcohol and evaluate and didn’t really have any idea how the game worked mechanically when they built their characters. Yea there are randomised elements but these are exacerbated when the bits you do have choice over are randomly assigned. I highly, highly, highly recommend playing a short session that involved a bit of combat either before or as part of a session zero. The free module Night of Blood is excellent for this. As it’s very short and really just describes a single scenario. If it’s a big group get them to split up a bit when investigating so the combats doesn’t turn into a pile in. In my case because all three of my players were new to WFRP as a system, I ran it for each of them solo in the month before our session zero. It took about an hour and a half. We learnt how opposed roles worked. What was tested in combat, outnumbering, charging all that stuff. They then could re-so their characters or tweak them however they liked before the campaign started. Switching to WFRP from D&D is a culture shock. My god is it funny though. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A few things I really like about WFRP
Top