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*TTRPGs General
A few things I really like about WFRP
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<blockquote data-quote="TheSword" data-source="post: 9363921" data-attributes="member: 6879661"><p>It’s interesting with crits. The game has the reputation for being so deadly that you lose an hand or leg or get a lobotomy. But I find crit table rolls are relatively rare. A few reasons…</p><p></p><p>- <strong>Critica Deflection</strong>: any character or monster can deflect a critical from rolling doubles (or 0’s with some weapons) by sacrificing a point of armour on the location struck. This makes critical a much less likely for combat based characters. Only crits that are gained from dropping to 0 wounds can’t be deflected.</p><p></p><p>- <strong>Quick Death</strong>: Normal mooks don’t need to go through the full critical dying process you can simply have them die at zero wounds. No point rolling criticals in that instance.</p><p></p><p>So you’re only really rolling on the crit table if someone without armour (which shouldn’t be many folks) or someone drops to zero - which happens but in my games certainly rare. We’re rolling on the crit table zero to three times a session, depending on the amount of combat.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9363921, member: 6879661"] It’s interesting with crits. The game has the reputation for being so deadly that you lose an hand or leg or get a lobotomy. But I find crit table rolls are relatively rare. A few reasons… - [B]Critica Deflection[/B]: any character or monster can deflect a critical from rolling doubles (or 0’s with some weapons) by sacrificing a point of armour on the location struck. This makes critical a much less likely for combat based characters. Only crits that are gained from dropping to 0 wounds can’t be deflected. - [B]Quick Death[/B]: Normal mooks don’t need to go through the full critical dying process you can simply have them die at zero wounds. No point rolling criticals in that instance. So you’re only really rolling on the crit table if someone without armour (which shouldn’t be many folks) or someone drops to zero - which happens but in my games certainly rare. We’re rolling on the crit table zero to three times a session, depending on the amount of combat. [/QUOTE]
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A few things I really like about WFRP
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