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A few things I really like about WFRP
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<blockquote data-quote="Rexwell" data-source="post: 9400059" data-attributes="member: 6883569"><p>Thank you! I actually saw at that doc but missed that section somehow. I think I like this interpretation better; however, after reading that again and thinking, I don't think that is actually what is printed in my core book:</p><p></p><p>Page 172 <strong>Critical Wounds</strong></p><p><span style="color: rgb(84, 172, 210)"><strong>Critical Wounds</strong> are most commonly suffered in combat when something really wants to hurt you. The two most frequent sources of <strong>Critical</strong> <strong>Wounds</strong> are when a <strong>Critical Hit</strong> is scored, or when you lose more Wounds than you have (see Combat on page 159 for more on how Critical Hits happens).</span></p><p></p><p><span style="color: rgb(0, 0, 0)">Okay...this seems clear if armor deflection is used to negate <strong>Critical</strong> <strong>Hits</strong>, like the designer's notes say.</span></p><p><span style="color: rgb(0, 0, 0)"></span></p><p><span style="color: rgb(0, 0, 0)">But:</span></p><p><span style="color: rgb(0, 0, 0)"></span></p><p><span style="color: rgb(0, 0, 0)">Page 299: <strong>Critical Deflection</strong></span></p><p><span style="color: rgb(84, 172, 210)">This only occurs should you choose it to. If you suffer a <strong>Critical Wound</strong> from an incoming attack on a location protected by armour, you can choose to let your armour be damaged by 1AP in order to ignore the <strong>Critical Wound</strong>.</span></p><p></p><p><span style="color: rgb(0, 0, 0)">So unlike the designer's RAI, RAW is armor critical deflection is not the Critical Hit but the Critical Wound, which should include hits when you have no Wounds left.</span></p><p><span style="color: rgb(0, 0, 0)"></span></p><p><span style="color: rgb(0, 0, 0)">I have to say; I have always thought that the RAI interpretation was what the rules actually said. And prefer that a little more (maybe). But just recently I realized that it wasn't so clear.</span></p><p></p><p>Very interesting!</p></blockquote><p></p>
[QUOTE="Rexwell, post: 9400059, member: 6883569"] Thank you! I actually saw at that doc but missed that section somehow. I think I like this interpretation better; however, after reading that again and thinking, I don't think that is actually what is printed in my core book: Page 172 [B]Critical Wounds[/B] [COLOR=rgb(84, 172, 210)][B]Critical Wounds[/B] are most commonly suffered in combat when something really wants to hurt you. The two most frequent sources of [B]Critical[/B] [B]Wounds[/B] are when a [B]Critical Hit[/B] is scored, or when you lose more Wounds than you have (see Combat on page 159 for more on how Critical Hits happens).[/COLOR] [COLOR=rgb(0, 0, 0)]Okay...this seems clear if armor deflection is used to negate [B]Critical[/B] [B]Hits[/B], like the designer's notes say. But: Page 299: [B]Critical Deflection[/B][/COLOR] [COLOR=rgb(84, 172, 210)]This only occurs should you choose it to. If you suffer a [B]Critical Wound[/B] from an incoming attack on a location protected by armour, you can choose to let your armour be damaged by 1AP in order to ignore the [B]Critical Wound[/B].[/COLOR] [COLOR=rgb(0, 0, 0)]So unlike the designer's RAI, RAW is armor critical deflection is not the Critical Hit but the Critical Wound, which should include hits when you have no Wounds left. I have to say; I have always thought that the RAI interpretation was what the rules actually said. And prefer that a little more (maybe). But just recently I realized that it wasn't so clear.[/COLOR] Very interesting! [/QUOTE]
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