Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
A few things I really like about WFRP
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Staffan" data-source="post: 9695431" data-attributes="member: 907"><p>I might have to look into that. Right now I'm focusing more on Savage Worlds, but it's good that there are options.</p><p></p><p>I'm mostly coming at this from how things work in 1e, and while the rules are a bit fuzzy on the topic they certainly do imply that you need the trappings of a career to actually take that career. The section on "adventuring careers" is mostly made up of an example rather than hard rules, but it does say "She seeks out someone who can begin her training as a Scout, and looks out for the Trappings she will require. [...] As soon as she has bought or found her trappings, and started to advertise her services, she can be considered a true Scout." A bit later it says "Each time she will seek out her new trappings, look for work in her new role, and start filling the additional advances the job confers."</p><p></p><p>So basically, in order to take a career in 1e, you need to "walk the walk". You can't just <strong>say</strong> you're an Assassin for those sweet +3 attacks, you need to actually get a garrotte, grappling hook + rope, hand weapon, mail shirt, net, shield, and 4 throwing knives, and then start actually work as an assassin – likely by finding an assassin's guild and forging some kind of relationship with them.</p><p></p><p>2e is pretty much the same, except it makes trappings an explicit requirement to enter a new career. 4e seems more flexible on the topic, though.</p><p></p><p>To some degree, this is assumed to be happening during downtime (as long as you have the money to spend on the trappings), and at least in 1e there seems to be some allowance for on-the-job acquisition of some stuff. But it does require that there <strong>is</strong> downtime, which lends itself more to an episodic campaign rather than a continuous one.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9695431, member: 907"] I might have to look into that. Right now I'm focusing more on Savage Worlds, but it's good that there are options. I'm mostly coming at this from how things work in 1e, and while the rules are a bit fuzzy on the topic they certainly do imply that you need the trappings of a career to actually take that career. The section on "adventuring careers" is mostly made up of an example rather than hard rules, but it does say "She seeks out someone who can begin her training as a Scout, and looks out for the Trappings she will require. [...] As soon as she has bought or found her trappings, and started to advertise her services, she can be considered a true Scout." A bit later it says "Each time she will seek out her new trappings, look for work in her new role, and start filling the additional advances the job confers." So basically, in order to take a career in 1e, you need to "walk the walk". You can't just [B]say[/B] you're an Assassin for those sweet +3 attacks, you need to actually get a garrotte, grappling hook + rope, hand weapon, mail shirt, net, shield, and 4 throwing knives, and then start actually work as an assassin – likely by finding an assassin's guild and forging some kind of relationship with them. 2e is pretty much the same, except it makes trappings an explicit requirement to enter a new career. 4e seems more flexible on the topic, though. To some degree, this is assumed to be happening during downtime (as long as you have the money to spend on the trappings), and at least in 1e there seems to be some allowance for on-the-job acquisition of some stuff. But it does require that there [B]is[/B] downtime, which lends itself more to an episodic campaign rather than a continuous one. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A few things I really like about WFRP
Top