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General Tabletop Discussion
*Dungeons & Dragons
A few thoughts on 5E.
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<blockquote data-quote="Tony Vargas" data-source="post: 6349190" data-attributes="member: 996"><p>The casting mechanic has changed. You can now prep spells without regards to level, just number, but expend 'slots' spontaneously (yes, like a 3e sorcerer) to cast them. So even one high-level slot represents tremendous versatility. I suspect, from the way high-level slots are gained, that 6+ level spells are just all meant to be pretty crazy, so having 1 each of 6-9 is only slightly less awesome than having four 9th or something like that.</p><p></p><p>Also, 5e is explicitly designed around a fairly short day of 4 or 5 encounters of 4 or so rounds each, for a total of 16 or 20 round in a day. So a caster with 32 spells would just be completely overstocked.</p><p></p><p>Also, in addition to our slots, you get at-will cantrips, some of which are combat-effective, and the option of casting a spell 'as a ritual,' out of combat, without expending a slot.</p><p></p><p>Also, in addition to the slots at the start of the day, wizards can re-charge a slot each time they take a short rest. </p><p></p><p>So casters in general and wizards in particular have it pretty good this ed.</p><p></p><p></p><p> It means they have stats and they roll 'em when you force a save - so take your best guess at their dump stat and hammer it.</p><p></p><p> Stats top out at 20 (+5) and save DCs top out at 19. So, no, just having a high stat doesn't give you a great save, a 20 CON monster would have to roll a 14 to hit a 19 save DC, that's failing 65% of the time. Hammer a dump stat and they'll need a natural 20.</p><p></p><p>You can, however, have 'proficiency' in a save, which is a +2 bonus that scales to +6 over 20 levels (why, yes, that /is/ like a good save in 3e, but I'm sure it's a coincidence, since they're using the same bonus for skills and attacks and save DCs, now). PC classes get proficiency in two saves: so far, consistently, one meaningful (DEX, CON or WIS - which, so far, are the only stats spells force saves against) and one rare (STR, INT, or CHA - that, so far, just don't seem to come up much).</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6349190, member: 996"] The casting mechanic has changed. You can now prep spells without regards to level, just number, but expend 'slots' spontaneously (yes, like a 3e sorcerer) to cast them. So even one high-level slot represents tremendous versatility. I suspect, from the way high-level slots are gained, that 6+ level spells are just all meant to be pretty crazy, so having 1 each of 6-9 is only slightly less awesome than having four 9th or something like that. Also, 5e is explicitly designed around a fairly short day of 4 or 5 encounters of 4 or so rounds each, for a total of 16 or 20 round in a day. So a caster with 32 spells would just be completely overstocked. Also, in addition to our slots, you get at-will cantrips, some of which are combat-effective, and the option of casting a spell 'as a ritual,' out of combat, without expending a slot. Also, in addition to the slots at the start of the day, wizards can re-charge a slot each time they take a short rest. So casters in general and wizards in particular have it pretty good this ed. It means they have stats and they roll 'em when you force a save - so take your best guess at their dump stat and hammer it. Stats top out at 20 (+5) and save DCs top out at 19. So, no, just having a high stat doesn't give you a great save, a 20 CON monster would have to roll a 14 to hit a 19 save DC, that's failing 65% of the time. Hammer a dump stat and they'll need a natural 20. You can, however, have 'proficiency' in a save, which is a +2 bonus that scales to +6 over 20 levels (why, yes, that /is/ like a good save in 3e, but I'm sure it's a coincidence, since they're using the same bonus for skills and attacks and save DCs, now). PC classes get proficiency in two saves: so far, consistently, one meaningful (DEX, CON or WIS - which, so far, are the only stats spells force saves against) and one rare (STR, INT, or CHA - that, so far, just don't seem to come up much). [/QUOTE]
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A few thoughts on 5E.
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