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General Tabletop Discussion
*Dungeons & Dragons
A few thoughts on 5E.
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<blockquote data-quote="Gadget" data-source="post: 6351016" data-attributes="member: 23716"><p>D&D has varied a bit about 'low' vs 'high' magic over the years, with 3.5 being the high water mark IMHO. After a certain point, the game seemed to become about what high level effects and/or magic items your party had access to. It seems that magic has become more ubiquitous, with less raw power and utility. Look at how many full caster classes there are in the PH: 5 (no actually 6 now that the Bard is a full caster class). How many other PHBs have had that? Not to mention two partial magic using classes in the Paladin & Ranger, plus the supernatural kung-fu-ninja-avatar stuff the Monk has going on. Then the two wholly mundane classes each have a partial casting subclass to boot!</p><p></p><p></p><p></p><p>Many of us grew tired of the scry & fry or scry, buff, teleport routine of 3.5. But I believe there was mention of a Teleportation Circle in the PH. It seems that you could create your own portal for your party's use if you are high enough level. Maybe as a ritual? We'll have to wait for it to come out. But these issues seem more due to your specific campaign than anything.</p><p></p><p></p><p></p><p>Perhaps to make those mount (magical or otherwise) more relevant to the game? I remember playing in campaigns of my youth where all our characters where flying around on dragons, but I don't think even that changed the game as much as teleport does. As higher level magic doing the same thing as before but more limited, that is an apples to oranges comparison. Maybe compared to a typical high level 3.5 campaign, but I think these spells might carry more weight in a high level 5e campaign with bounded accuracy. Have you seen the kind of carnage <em>Meteor Swarm</em> inflicts now? </p><p></p><p>I guess what I'm trying to say is that yes, they have reigned in higher level casting a bit in an attempt to take the crazy out of it, but they have made many other adjustments to the game as well, and they may not be as bad as you think in context.</p></blockquote><p></p>
[QUOTE="Gadget, post: 6351016, member: 23716"] D&D has varied a bit about 'low' vs 'high' magic over the years, with 3.5 being the high water mark IMHO. After a certain point, the game seemed to become about what high level effects and/or magic items your party had access to. It seems that magic has become more ubiquitous, with less raw power and utility. Look at how many full caster classes there are in the PH: 5 (no actually 6 now that the Bard is a full caster class). How many other PHBs have had that? Not to mention two partial magic using classes in the Paladin & Ranger, plus the supernatural kung-fu-ninja-avatar stuff the Monk has going on. Then the two wholly mundane classes each have a partial casting subclass to boot! Many of us grew tired of the scry & fry or scry, buff, teleport routine of 3.5. But I believe there was mention of a Teleportation Circle in the PH. It seems that you could create your own portal for your party's use if you are high enough level. Maybe as a ritual? We'll have to wait for it to come out. But these issues seem more due to your specific campaign than anything. Perhaps to make those mount (magical or otherwise) more relevant to the game? I remember playing in campaigns of my youth where all our characters where flying around on dragons, but I don't think even that changed the game as much as teleport does. As higher level magic doing the same thing as before but more limited, that is an apples to oranges comparison. Maybe compared to a typical high level 3.5 campaign, but I think these spells might carry more weight in a high level 5e campaign with bounded accuracy. Have you seen the kind of carnage [I]Meteor Swarm[/I] inflicts now? I guess what I'm trying to say is that yes, they have reigned in higher level casting a bit in an attempt to take the crazy out of it, but they have made many other adjustments to the game as well, and they may not be as bad as you think in context. [/QUOTE]
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