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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 2971662" data-attributes="member: 11760"><p>Healing Flames</p><p></p><p>Abjuration</p><p>Level: Blackguard 4, Drd 4, Fire 5</p><p>Components: V, S, DF</p><p>Casting Time: 1 standard action</p><p>Range: Self</p><p>Duration: 10 min./level</p><p>Saving Throw: No</p><p>Spell Resistance: No</p><p></p><p>This abjuration surrounds the caster in spectral blue flames and grants the caster limited protection from damage from fire, turning it instead into healing energy. The subject gains energy resistance 10 against fire, meaning that each time the creature is subjected to such damage (whether from a natural or magical source), up to 10 points of damage is healed by the attack before the remainder is applied to the creature’s hit points as normal damage. The value of the healing granted increases to 20 points at 7th level and to a maximum of 30 points at 11th level. The spell protects the recipient’s equipment as well.</p><p></p><p>Healing flames absorbs only damage. The subject could still suffer unfortunate side effects.</p><p></p><p>For the duration of this spell, other forms of healing do not function for the spellcaster.</p><p></p><p>Note: Healing flames overlaps (and does not stack with) resist energy. If a character is warded by healing flames and resist energy, the protection spell absorbs damage until its power is exhausted.</p><p></p><p>Versions of this spell for other energy types also exist.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 2971662, member: 11760"] Healing Flames Abjuration Level: Blackguard 4, Drd 4, Fire 5 Components: V, S, DF Casting Time: 1 standard action Range: Self Duration: 10 min./level Saving Throw: No Spell Resistance: No This abjuration surrounds the caster in spectral blue flames and grants the caster limited protection from damage from fire, turning it instead into healing energy. The subject gains energy resistance 10 against fire, meaning that each time the creature is subjected to such damage (whether from a natural or magical source), up to 10 points of damage is healed by the attack before the remainder is applied to the creature’s hit points as normal damage. The value of the healing granted increases to 20 points at 7th level and to a maximum of 30 points at 11th level. The spell protects the recipient’s equipment as well. Healing flames absorbs only damage. The subject could still suffer unfortunate side effects. For the duration of this spell, other forms of healing do not function for the spellcaster. Note: Healing flames overlaps (and does not stack with) resist energy. If a character is warded by healing flames and resist energy, the protection spell absorbs damage until its power is exhausted. Versions of this spell for other energy types also exist. [/QUOTE]
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