Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
a few tips for a samurai's special ability
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arkhandus" data-source="post: 2937171" data-attributes="member: 13966"><p>If nothing else, the DC is a bit too high.</p><p></p><p>I'll give two comparisons for example: 20th-level samurai against 20th-level monk. Monk has +5 Cloak of Resistance, and 18 each in Dex, Con, and Wis, after magic items. Monk has a total of +21 on all saving throws. Samurai has +20 base attack, +5 magic katana, +1 weapon focus, and 22 Str after magic items, for a total attack bonus of +32. Monk's chance of surviving this special ability is about 45% if my guessimate is correct. Only monks, rogues, and bards (and rangers if playing 3.5) could really be expected to have that high of a Reflex save, though. Enemy fighters, samurai, barbarians, and paladins (and rangers if playing 3.0) would stand very little chance, only about 15% or 10% maybe, and that's assuming they bothered with a high Dexterity score. Chances are, if the samurai's foes are lucky, the samurai will kill one tough enemy every 2 or 4 rounds.</p><p></p><p>Second comparison, 3rd-level samurai against 3rd-level monk. Monk has +1 Cloak of Resistance and a score of 15 each in Dex, Con, and Wis, total of +6 on all saving throws. Samurai has +3 base attack, +1 magic katana, +1 weapon focus, and 18 Str, total of +9 attack. Monk's chance of surviving this special ability is around 85%. Standard fighter, samurai, or whatever is likely to instead have a chance of about 70%. Chances are, if the samurai's foes are lucky, the samurai will typically kill one tough enemy every 4 or 6 rounds.</p><p></p><p>I'd suggest lowering the Reflex save DC by 2 or 4 points. Also, I agree with Land Outcast that instead of insta-kill, the ability just deals quadruple damage similar to a critical hit. However, alternatively, it may be fine to just have the ability be an automatic coup de grace attack, without provoking attacks of opportunity. Either way, the Reflex save should stay. If it does get used for a coup de grace rather than insta-kill or quad-damage, that would give foes 2 saves, one Reflex to avoid the extra effect and, if that fails, a Fortitude save to avoid insta-death from the coup de grace, but still taking critical hit damage if they fail the Reflex save.</p><p></p><p>Also, clarify the 'not being hit' part. Does it mean that the ability is interrupted if the samurai is hit while in the attack stance? Or something else? Depending on what exactly this part is supposed to mean, it may be enough of a liability as to negate any need to lower the save DC or whatnot, possibly....</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2937171, member: 13966"] If nothing else, the DC is a bit too high. I'll give two comparisons for example: 20th-level samurai against 20th-level monk. Monk has +5 Cloak of Resistance, and 18 each in Dex, Con, and Wis, after magic items. Monk has a total of +21 on all saving throws. Samurai has +20 base attack, +5 magic katana, +1 weapon focus, and 22 Str after magic items, for a total attack bonus of +32. Monk's chance of surviving this special ability is about 45% if my guessimate is correct. Only monks, rogues, and bards (and rangers if playing 3.5) could really be expected to have that high of a Reflex save, though. Enemy fighters, samurai, barbarians, and paladins (and rangers if playing 3.0) would stand very little chance, only about 15% or 10% maybe, and that's assuming they bothered with a high Dexterity score. Chances are, if the samurai's foes are lucky, the samurai will kill one tough enemy every 2 or 4 rounds. Second comparison, 3rd-level samurai against 3rd-level monk. Monk has +1 Cloak of Resistance and a score of 15 each in Dex, Con, and Wis, total of +6 on all saving throws. Samurai has +3 base attack, +1 magic katana, +1 weapon focus, and 18 Str, total of +9 attack. Monk's chance of surviving this special ability is around 85%. Standard fighter, samurai, or whatever is likely to instead have a chance of about 70%. Chances are, if the samurai's foes are lucky, the samurai will typically kill one tough enemy every 4 or 6 rounds. I'd suggest lowering the Reflex save DC by 2 or 4 points. Also, I agree with Land Outcast that instead of insta-kill, the ability just deals quadruple damage similar to a critical hit. However, alternatively, it may be fine to just have the ability be an automatic coup de grace attack, without provoking attacks of opportunity. Either way, the Reflex save should stay. If it does get used for a coup de grace rather than insta-kill or quad-damage, that would give foes 2 saves, one Reflex to avoid the extra effect and, if that fails, a Fortitude save to avoid insta-death from the coup de grace, but still taking critical hit damage if they fail the Reflex save. Also, clarify the 'not being hit' part. Does it mean that the ability is interrupted if the samurai is hit while in the attack stance? Or something else? Depending on what exactly this part is supposed to mean, it may be enough of a liability as to negate any need to lower the save DC or whatnot, possibly.... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
a few tips for a samurai's special ability
Top